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ID | Project | Category | View Status | Date Submitted | Last Update |
0002080 | Dwarf Fortress | Dwarf Mode -- Justice | public | 2010-05-26 23:24 | 2012-03-05 09:07 |
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Reporter | jgoodwin | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | |
Platform | x64 | OS | Windows | OS Version | 7 |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | | |
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Summary | 0002080: Beaten dwarf ignores wounds |
Description | I had a dwarf beaten by my captain-of-the-guard. The dwarf ended up with a number of wounds. He did not go rest but continued on as if nothing had happened. |
Steps To Reproduce | Appoint noble, but not guard captain. Ignore production mandate. Ignore sentence for a long time (don't know if this is necessary but its what I did -- I ignored the sentence much longer than the sentence itself), don't create a jail.
Appoint a captain of the guard, he schedules 'beat criminal'. Criminal gets beaten, has wounds, doesn't go rest, takes on other jobs (e.g. hauling). |
Additional Information | Maybe its because the criminal was drinking at the time he was beaten. :)
Actually after finishing his drinking he went to eat, then started hauling rocks. By that time all his yellow & brown wounds had healed, but he still has a broken finger on each hand (both 'smashed open' which I guess means compound fractures).
I would have thought that being beaten would interrupt his drinking, then he'd go straight to the hospital. |
Tags | No tags attached. |
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Attached Files | |
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