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ID | Project | Category | View Status | Date Submitted | Last Update |
0004912 | Dwarf Fortress | Map Features | public | 2011-10-02 04:24 | 2011-12-07 09:53 |
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Reporter | MaDeR Levap | |
Assigned To | | |
Priority | high | Severity | major | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.31.25 | |
Target Version | | Fixed in Version | | |
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Summary | 0004912: Placing farm plot on hidden areas allows detection of underground plants |
Description | It is possible to discover what is underground without actually digging with help of farm/road/zone designations. This includes discovering spoliers.
This topic describes this bug in more details:
http://www.bay12forums.com/smf/index.php?topic=93694.0 [^] |
Steps To Reproduce | After embark, b-p, make max width and height and go down. Your farm plot will change shape, if there are any caverns or other farmable features on this z-level in this place. |
Additional Information | Paved roads and zones can be used to determine height where it is safe to mine out adamantine. This takes risk of digging said bluemetal away. I think this is sufficiently serious bug to warrant fixing it ASAP, before next release. |
Tags | No tags attached. |
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Attached Files | |
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