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IDProjectCategoryView StatusDate SubmittedLast Update
0006019Dwarf FortressDwarf Mode -- Immigrationpublic2012-06-13 20:012012-06-14 08:12
ReporterRockphed 
Assigned To 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.34.11 
Target VersionFixed in Version 
Summary0006019: Dwarf Mode migrants appear as friendly, uncontrollable units with modded dwarf entity
DescriptionWhen immigrants arrive, they arrive as friendly, uncontrollable units. They are displayed as the @ symbol of the appropriate color. So far, all I have gotten are farmers, but I haven't let my attempt at reproduction finish immigrating.
Steps To Reproduce1: Mod the game so that the dwarf mode race has towns. I changed the dwarven entity to have "city" as the default site.
2: gen a world.
3: Visit towns of the civilization you intend to use in dwarf mode as an adventurer. I genned a 5 year world which had 2 town making visiting both of them easier. You do not need to visit all the towns, just some of them.
4: Retire or otherwise end your adventure.
5: Start a fort and wait for immigrants.
Additional InformationI have two saves with this bug. The first I stopped after the third immigrant, and continuing seems to indicate that there were only three immigrants in the wave. In the second, I saved after the first immigrant.

http://dffd.wimbli.com/file.php?id=6493 [^] first save.
http://dffd.wimbli.com/file.php?id=6494 [^] second save.

Related to http://www.bay12games.com/dwarves/mantisbt/view.php?id=5098 [^]
TagsNo tags attached.
Attached Files

- Relationships
related to 0005098resolvedToady One "Friendly" migrants with Trader profession act like on-the-job merchants 
related to 0006173new Immigrants (from abandoned fort) are friendly, but cannot be assigned labours/viewed in manager screen 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2012-06-13 20:01 Rockphed New Issue
2012-06-14 03:06 Knight Otu Relationship added related to 0005098
2012-06-14 08:12 Footkerchief Summary Dwarf Mode Migrants appear as friendly, uncontrollable units => Dwarf Mode migrants appear as friendly, uncontrollable units with modded dwarf civ
2012-06-14 08:12 Footkerchief Summary Dwarf Mode migrants appear as friendly, uncontrollable units with modded dwarf civ => Dwarf Mode migrants appear as friendly, uncontrollable units with modded dwarf entity
2012-08-25 01:34 Knight Otu Relationship added related to 0006173


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