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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0010706 | Dwarf Fortress | Dwarf Mode -- Interface, Building Construction | public | 2018-04-11 15:00 | 2018-04-11 15:05 | ||||||
Reporter | radgh | ||||||||||
Assigned To | |||||||||||
Priority | low | Severity | trivial | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 0.44.09 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0010706: Completed Paved Roads caused dwarves/units to blink/flash | ||||||||||
Description | When dwarves or livestock walk over paved roads constructed in Fortress mode (adv. mode untested), they will flash transparent as if the tile is cycling between an item and the dwarf. However, there is no item, only the paved road below the unit. I feel this is a bug because regular constructed floors and ground tiles to not do this, and it makes using paved roads obnoxious. I've used paved roads in past versions and do not remember this being an issue - but I can't confirm if and when this bug arose. | ||||||||||
Steps To Reproduce | 1. Build a paved road 2. Watch anything walk over it for a few frames | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0038153) radgh (reporter) 2018-04-11 15:05 edited on: 2018-04-11 15:05 |
There's a few typographical errors in my report but I don't see a way to edit it with this website. 1. In the title, change "caused" to "causes" 2. In the description change "if and when" to just "when" 3. In steps to reproduce clarify no. 2 "walk over it" change to "walk over the road" |
Issue History | |||
Date Modified | Username | Field | Change |
2018-04-11 15:00 | radgh | New Issue | |
2018-04-11 15:05 | radgh | Note Added: 0038153 | |
2018-04-11 15:05 | radgh | Note Edited: 0038153 | View Revisions |
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