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IDProjectCategoryView StatusDate SubmittedLast Update
0003813Dwarf FortressDwarf Mode -- Jobs, Militarypublic2010-12-13 11:172010-12-16 00:12
Reporterkeisans 
Assigned ToLogical2u 
PrioritynormalSeveritycrashReproducibilitysometimes
StatusresolvedResolutionduplicate 
PlatformMacOSOSXOS Version10.6.5
Product Version0.31.18 
Target VersionFixed in Version 
Summary0003813: Game crashes when military is dispatched to attack
DescriptionI saw in the forum a similar issue with 31.04 on the graphics engine, though the solution appears to be different.

Terminal output:
2010-12-13 13:50:31.749 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1a7fc20 of class NSCFArray autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.750 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1a0d8c0 of class NSCFNumber autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.750 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1e09790 of class NSCFDictionary autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.751 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1ae4940 of class NSCFString autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.752 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1a0c040 of class NSCFNumber autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.752 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1a2f420 of class NSCFDictionary autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.754 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x40089700 of class NSCFArray autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.754 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1ae3e80 of class SDL_QuartzWindow autoreleased with no pool in place - just leaking
/Users/keisans/Desktop/Superdesk/df_osx/df: line 5: 1788 Bus error ./dwarfort.exe
logout

Steps To ReproduceCreate fortress in DF Mode including a militia
Wait for attack
Send militia to kill attacker
Additional InformationUsing a Macbook (Mid 2007) intel core 2 duo at 2.16 GHz w/ 2GB RAM running OSX 10.6.5 (Build 10H574)

The similar issue in build 31.04 had the solution of setting [GRAPHICS: NO], but this is now the default behavior, and the issue persists.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0003555resolvedToady One Escaping units with kill orders on them cause segmentation fault on Linux/Mac 

-  Notes
(0014567)
Logical2u (manager)
2010-12-13 13:01

Does the game crash when you put the order out or only when the subject with the kill order on it escapes, as per 0003555?
(0014597)
keisans (reporter)
2010-12-15 21:13

after checking it out, it appears to be the same issue as 0003555, but I would extend that to goblin snatchers as well as kobold thiefs. Thanks for pointing it out.
(0014601)
Logical2u (manager)
2010-12-16 00:12

Not a problem.

- Issue History
Date Modified Username Field Change
2010-12-13 11:17 keisans New Issue
2010-12-13 13:01 Logical2u Note Added: 0014567
2010-12-13 13:02 Logical2u Tag Attached: AWAITING UPDATE
2010-12-15 21:13 keisans Note Added: 0014597
2010-12-16 00:12 Logical2u Note Added: 0014601
2010-12-16 00:12 Logical2u Relationship added duplicate of 0003555
2010-12-16 00:12 Logical2u Status new => resolved
2010-12-16 00:12 Logical2u Resolution open => duplicate
2010-12-16 00:12 Logical2u Assigned To => Logical2u
2010-12-16 00:12 Logical2u Tag Detached: AWAITING UPDATE


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