Planned Features
The planning has certainly outstripped the programming, but this is better than the reverse situation! Here are the planned (and occasionally implemented) features of the game:
- Randomly generated universe with multiple earth-sized worlds.
- Maintain the same universe between games and develop a rich history or generate a new one as you see fit.
- Populate your world with familiar creatures or with randomly generated ones.
- Each world includes a working ecosystem with many thousands of species.
- Skill-based advancement system -- no fixed classes or levels.
- Each creature has a working body with detailed, interconnected bodyparts -- no hitpoints.
- Functional respiration, circulation, consciousness, nausea, stunning, broken bones, illness, severing, and more.
- Detailed items that can be built and broken. They are made from materials that behave appropriately.
- Working civilizations that expand, utilize resources, wage war, trade, and interact with each other.
- Complex magic system with programmable spells. You can make your own if you like, or use any of the many spells provided.
- Explore freely. There is no fixed plot, although plots develop as creatures interact. Preset plots can be generated if desired.
- A robust Z coordinate (no dungeon levels, etc).
Here are some Screen Shots.
Check The Plan to see where the game is going in the near term.
The Future Page and The VERY OUTDATED Manual provide a great deal more detail on the long term goals of the project.