The Log beginning Jan. 6, 2003
September 25-27, 2004:
- Fixed more little bugs and made some changes to character generation screen.
August 25, 2004:
- Fixed lots of little bugs.
August 24, 2004:
- Made item-bending code more robust.
- Added mass/velocity-based force calc for projectile hits.
- Added position-based calc for determining projectile strike component (like arrow head).
- Added embed detection on projectile creation.
August 23, 2004:
- Finished revising item descriptions.
- Fixed a few corpse display bugs.
- Started fixing projectile bugs.
August 22, 2004:
- Added armor effects.
- Added rings.
- Started revising item descriptions.
August 19-21, 2004:
- Got the pants model to print right.
August 17, 2004:
- Fixed a bug with tree branch models.
- Started improving clothing models.
August 16, 2004:
- Fixed a bug with tree branch severing.
August 15, 2004:
- Fixed a bug with corpses.
August 14, 2004:
- Added some material form support to the editors.
- Make rectangle models for adjunct corpse bits.
- Made wear screen and action respect missing parts.
- Fixed a clothing display bug.
- Made the wear screen use holes properly.
August 13, 2004:
- Fixed item weights up a bit.
- Made broken items turn into projectiles.
- Made pickup action and models respect missing item components.
August 12, 2004:
- Fixed 13 little bugs.
August 1-10, 2004:
- Implemented item wearing and wearing interface.
July 23-31, 2004:
- Reworked item making.
July 3, 2004:
- Started working on species support for items.
June 27, 2004:
- Finished the item creation screen.
- Started the item creation action.
June 26, 2004:
- Started the item creation screen.
June 25, 2004:
- Finished preparing the skill system for item creation.
- Added an adhesiveness variable to the material textures.
June 24, 2004:
- Started preparing the skill system for item creation.
June 23, 2004:
- Updated item names.
- Finished fixing corpse processing.
June 22, 2004:
- Expanded material definitions to cover tissue groupings (e.g. hide).
- Updated corpse targeting interface.
- Started fixing corpse processing.
June 20, 2004:
- Fixed a group of memory leaks.
April 7, 2004:
- Worked on bugs with projectiles.
April 6, 2004:
- Worked on bugs with projectiles.
April 4, 2004:
- Worked on bugs with projectiles.
April 3, 2004:
- Worked on bugs with projectiles.
April 2, 2004:
- Worked on bugs with projectiles.
April 1, 2004:
- Worked on bugs with projectiles.
March 31, 2004:
- Cleaned up the action selection interface.
- Worked on bugs with projectiles and corpse display.
February 4, 2004:
- Continued cleaning up projectile code.
February 2, 2004:
- Started cleaning up projectile code.
January 14, 2004:
- Finished firing action.
January 13, 2004:
- Continued firing action...
January 12, 2004:
- Continued firing action.
January 9, 2004:
- Started firing action.
January 7, 2004:
- Completed bow item.
January 6, 2004:
- Continued working toward a bow item.
January 5, 2004:
- Started working toward a bow item.
December 11, 2003:
- Made the map have finer variations.
- Fixed a scaling problem with creature part locations.
- Started throwing.
December 9, 2003:
- Did the same for pants and other such items.
December 8, 2003:
- Did a rudimentary coding of a loin cloth.
December 6, 2003:
- Have the player running around with a sword again.
December 5, 2003:
- Started getting the game to run with items again.
December 4, 2003:
- Did the item model editor.
December 3, 2003:
- Tweaked the item editor again.
December 1, 2003:
- Tweaked the item editor.
November 17, 2003:
- Finished the second wave of item rewrites.
November 16, 2003:
- Continued the second wave of item rewrites...
November 15, 2003:
- Continued the second wave of item rewrites.
November 12, 2003:
- Started the second wave of item rewrites.
November 11, 2003:
- Finished the first wave of item rewrites.
- Finished the item editors.
October 15, 2003:
- Continued the basic item rewrite.
September 28, 2003:
- Started rewriting items to support more types.
July 21, 2003:
- Finished a lot of magic stuff again.
July 20, 2003:
- Finished a lot of magic stuff again.
July 19, 2003:
- Finished a lot of magic stuff again.
July 18, 2003:
- Finished a lot of magic stuff again.
July 17, 2003:
- Finished a lot of magic stuff again.
July 13, 2003:
- Finished a lot of magic stuff.
July 12, 2003:
- Improved old effects.
- Added nerve damage effect, cone and line targeting, variables, triggers (creature/variable/random), cursors, drain blood/energy effect and constraints.
July 11, 2003:
- Finished the reworking.
- Started adding in improvements to old effects.
July 9, 2003:
- Started reworking magic arts to support more effects and so on.
July 8, 2003:
- Finished area effect spells.
July 7, 2003:
- Finished the resolution support update.
- Started revamping the targeting interface for area effect spells.
July 6, 2003:
- Did some more interface screens (everything but status and magic).
July 5, 2003:
- Continued working on support for higher resolutions (finished main view).
July 4, 2003:
- Added height and length and fixed weight.
- Made simple power sources work.
- Started working on support for higher resolutions (finished title screen).
July 3, 2003:
- Made basic state changes and temperature effects for ground materials.
- Allowed for inclusive and non-inclusive body part targeting.
- Improved spell targeting somewhat.
- Added spell cancellation.
July 1, 2003:
- Fixed some temperature bugs.
June 27, 2003:
- Made a new body function for field sensing.
June 26, 2003:
- Allowed spell hot-keying.
- Updated the encyclopedia builder.
June 25, 2003:
- Made it possible to color-code spell targets.
- Added more healing effects.
- Fixed a bug with spell icons.
- Made universal abilities eligible for use as spell requirements.
June 24, 2003:
- Made organs melt.
- Fixed a texture bug with the hair having lines.
- Made (bad) gas clouds.
- Made it possible to use other types of files in universe definitions.
June 22, 2003:
- Added custom textures to creatures.
- Made descriptions for the ground.
June 21, 2003:
- Fixed a reaction bug and set up the light framework for lighting up shadow creatures.
- Made shadow creatures burn.
- Added healing and temperature change spell effects.
June 20, 2003:
- Made temporary death condition for trees and other plants.
- Added temperature clearance flags.
- Worked on reactions.
June 19, 2003:
- Fixed an issue with growths and model files in the editors.
- Made magic skills and attributes improve with use when required.
- Made text more legible.
June 18, 2003:
- Fixed the leaf bug and fixed variations.
June 17, 2003:
- Reconciled frills and deformations and fixed some bugs.
June 14, 2003:
- Continued interface for viewing abilities...
June 13, 2003:
- Continued interface for viewing abilities.
June 12, 2003:
- Started interface for viewing abilities.
June 9, 2003:
- Made ability initialization.
June 1, 2003:
- Fixed some body detonation bugs and resolved a tissue issue.
May 28, 2003:
- Continued material reactions.
May 22, 2003:
- Started up material reactions.
May 21, 2003:
- Kept working on item temperature.
May 17, 2003:
- Item temperature now changes with time.
May 15, 2003:
- Continued item temperature effects.
May 14, 2003:
- Started temperature effects on items, creature clusters, and material spills.
May 13, 2003:
- Got everything else ready for temperature.
May 11, 2003:
- Finished blisters and frostbite.
May 10, 2003:
- More temperature crap.
May 8, 2003:
- Got ready to add in blisters and frostbite.
May 6, 2003:
- Melted my first critter by accident.
May 5, 2003:
- Worked on creature temperature again.
May 4, 2003:
- Worked on creature temperature some more.
May 3, 2003:
- Added heat capacity to materials.
- Put in some creature variables regulating body temperature.
April 29, 2003:
- Backtracked to some more field crap.
April 27, 2003:
- Began melting.
April 24, 2003:
- Did an annoying part of the field code.
- And some other parts too. Lots of parts.
April 22, 2003:
- Continued work on the preliminaries for melting and chemical reactions.
April 21, 2003:
- Worked on the preliminaries for melting and chemical reactions.
April 10, 2003:
- Kept up ability coding.
April 9, 2003:
- Started ability coding.
March 8, 2003:
- Improved them some more.
March 7, 2003:
- Finished basic faces and hair.
March 3, 2003:
- Got started on faces and hair.
March 2, 2003:
- Finished the basic magic interface.
- Made things detonate.
March 1, 2003:
- Continued magic interface......
February 28, 2003:
- Continued magic interface...
February 24, 2003:
- Continued magic interface.
February 23, 2003:
- Did very basic mechanics for spells and started the magic interface.
February 22, 2003:
- Did the bare minimum to get the encyclopedia ready for magic.
- Put magic skills in status screen.
- Next I'll put in the spell mechanics and interface.
February 20, 2003:
- Got them done up to where they need to be for now.
February 19, 2003:
- Done? Nope.
February 17, 2003:
- Nearly done with the magic art editor. It requires the ritual editor though... uck. Should be done with that tomorrow. Then I'll be able to start in on the spell mechanics again, working on healing, teleporting, and body detonation.
February 16, 2003:
- Finished the spell editor.
- Half-way through the magic art editor.
February 12, 2003:
- Kept doing magic editors.....
February 11, 2003:
- Kept doing magic editors.....
February 10, 2003:
- Kept doing magic editors.....
February 9, 2003:
- Started the magic editors and drew ten little spell icons.
February 8, 2003:
- Put a cap on projectiles for now.
- They aren't done by a long shot, but I'm going to add magic in now.
February 7, 2003:
- Did some more projectile stuff. There's still a lot left to do.
February 6, 2003:
- Continued that Noble Work.
February 5, 2003:
- Started projectiles.
- Fixed an annoying bug with the item square event code.
February 4, 2003:
- Finally finished all of the basic groundwork.
February 3, 2003:
- Did some tweaks in preparation for that.
- Started encyclopedia additions.
February 2, 2003:
- Only have to set up the universe encyclopedia now.
February 1, 2003:
- Kept going with that.
January 31, 2003:
- I've finished most of the cleaning now. I only have to set up the creature and motif editors again.
January 30, 2003:
- The cleaning continued on into the night... yet there was no end in sight.
January 29, 2003:
- There were reports of widespread cleaning in the Code this afternoon.
January 28, 2003:
- The cleaning persisted today.
January 27, 2003:
- Started cleaning things up to make the game playable again.
January 26, 2003:
- Finished the field template editor.
- Finished the material class editor.
- Finished the material reactions editor.
January 25, 2003:
- Reworked fields.
- Started the field template editor.
- Started the material class editor.
- Started the material reactions editor.
January 24, 2003:
- Finished revamping the material editor.
January 23, 2003:
- Started revamping the material editor.
January 22, 2003:
- Tweaked the symbol template editor and made some symbols.
January 21, 2003:
- Finished the symbol template editor.
January 20, 2003:
- Started the symbol template editor.
January 19, 2003:
- Finished cleaning the code.
- Did the color template editor.
January 18, 2003:
- Started cleaning the code (due to the massive overhaul I've been doing).
January 17, 2003:
- Finished revamping materials.
January 16, 2003:
- Continued revamping materials...
January 15, 2003:
- Continued revamping materials.
January 14, 2003:
- Started revamping materials.
January 13, 2003:
- Continued updating interface.
January 12, 2003:
- Added abilities framework (innate powers, etc.).
- Started updating the interface in order to put in the controls for magic.
January 11, 2003:
- Finished the magic framework.
- Updated how skills are stored to allow custom skills and attributes.
January 10, 2003:
- Continued the magic framework...
January 9, 2003:
- Continued the magic framework.
January 6, 2003:
- Began the magic framework.