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Summary 0005013: Some movement-blocking buildings (windows) can be built diagonally, others (statues) can't
Revision 2012-01-10 16:16 by Footkerchief
Description OK. Here's an example. Let's say you've got

...
===
===

Where the three .'s at the top are open spaces and the six ='s are rock. So you dig out the middle column

...
= =
= =

I hope this is fixed-width. Well, if you can imagine, now you can build a bridge or a floor on the second period, that is, at the top of the column you dug out. But if you try to build anything on the first or third period, diagonally adjacent to the floor you dug out south of the chasm, you get "needs walkable perimeter". You have to have floor to the north, south, east or west of a construction over open space, but not to the northwest, northeast, southwest or southeast.

I saw this another time, the first time, when it made even less sense. Hanging things over open space might need more than the corner connected, eh, but it was like a building or something that said needs non-economic material, I think, when there was a diagonal space it could have been reached through.

So please don't close this right away. Because I'll try to find my original example and note it here. Like I said it makes less sense and this points to not everything being changed to use eight directions when Toady One changed to that everywhere else in the game

tl;dr: Some checks for a path only use four directions not eight. This happens other places but mostly when building
Revision 2012-01-10 16:12 by Footkerchief
Description OK. Here's an example. Let's say you've got
...
===
===

Where the three .'s at the top are open spaces and the six ='s are rock. So you dig out the middle column
...
= =
= =

I hope this is fixed-width. Well, if you can imagine, now you can build a bridge or a floor on the second period, that is, at the top of the column you dug out. But if you try to build anything on the first or third period, diagonally adjacent to the floor you dug out south of the chasm, you get "needs walkable perimeter". You have to have floor to the north, south, east or west of a construction over open space, but not to the northwest, northeast, southwest or southeast.

I saw this another time, the first time, when it made even less sense. Hanging things over open space might need more than the corner connected, eh, but it was like a building or something that said needs non-economic material, I think, when there was a diagonal space it could have been reached through.

So please don't close this right away. Because I'll try to find my original example and note it here. Like I said it makes less sense and this points to not everything being changed to use eight directions when Toady One changed to that everywhere else in the game

tl;dr: Some checks for a path only use four directions not eight. This happens other places but mostly when building
Revision 2012-01-10 15:52 by Logical2u
Description OK. Here's an example. Let's say you've got

...
===
===

Where the three .'s at the top are open spaces and the six ='s are rock. So you dig out the middle column

...
= =
= =

I hope this is fixed-width. Well, if you can imagine, now you can build a bridge or a floor on the second period, that is, at the top of the column you dug out. But if you try to build anything on the first or third period, diagonally adjacent to the floor you dug out south of the chasm, you get "needs walkable perimeter". You have to have floor to the north, south, east or west of a construction over open space, but not to the northwest, northeast, southwest or southeast.

I saw this another time, the first time, when it made even less sense. Hanging things over open space might need more than the corner connected, eh, but it was like a building or something that said needs non-economic material, I think, when there was a diagonal space it could have been reached through.

So please don't close this right away. Because I'll try to find my original example and note it here. Like I said it makes less sense and this points to not everything being changed to use eight directions when Toady One changed to that everywhere else in the game

tl;dr: Some checks for a path only use four directions not eight. This happens other places but mostly when building
Revision 2012-01-10 15:51 by Logical2u
Description OK. Here's an example. Let's say you've got

...
===
===

Where the three .'s at the top are open spaces and the six ='s are rock. So you dig out the middle column

...
= =
= =

I hope this is fixed-width. Well, if you can imagine, now you can build a bridge or a floor on the second period, that is, at the top of the column you dug out. But if you try to build anything on the first or third period, diagonally adjacent to the floor you dug out south of the chasm, you get "needs walkable perimeter". You have to have floor to the north, south, east or west of a construction over open space, but not to the northwest, northeast, southwest or southeast.

I saw this another time, the first time, when it made even less sense. Hanging things over open space might need more than the corner connected, eh, but it was like a building or something that said needs non-economic material, I think, when there was a diagonal space it could have been reached through.

So please don't close this right away. Because I'll try to find my original example and note it here. Like I said it makes less sense and this points to not everything being changed to use eight directions when Toady One changed to that everywhere else in the game

tl;dr: Some checks for a path only use four directions not eight. This happens other places but mostly when building
Revision 2012-01-10 15:10 by Logical2u
Description OK. Here's an example. Let's say you've got

...
===
===

Where the three .'s at the top are open spaces and the six ='s are rock. So you dig out the middle column

...
= =
= =

I hope this is fixed-width. Well, if you can imagine, now you can build a bridge or a floor on the second period, that is, at the top of the column you dug out. But if you try to build anything on the first or third period, diagonally adjacent to the floor you dug out south of the chasm, you get "needs walkable perimeter". You have to have floor to the north, south, east or west of a construction over open space, but not to the northwest, northeast, southwest or southeast.

I saw this another time, the first time, when it made even less sense. Hanging things over open space might need more than the corner connected, eh, but it was like a building or something that said needs non-economic material, I think, when there was a diagonal space it could have been reached through.

So please don't close this right away. Because I'll try to find my original example and note it here. Like I said it makes less sense and this points to not everything being changed to use eight directions when Toady One changed to that everywhere else in the game

tl;dr: Some checks for a path only use four directions not eight. This happens other places but mostly when building


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