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IDProjectCategoryView StatusDate SubmittedLast Update
0007710Dwarf FortressAdventure Mode -- Movementpublic2014-07-29 07:322015-11-22 04:16
ReporterQuietust 
Assigned ToToady One 
PriorityhighSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.40.05 
Target VersionFixed in Version0.40.11 
Summary0007710: Gait flags LAYERS_SLOW + STRENGTH + AGILITY do nothing
DescriptionIn an attempt to study the behavior of gaits, I started by analyzing the code responsible for parsing the GAIT tokens within creature raws. What I found is that while the LAYERS_SLOW, STRENGTH, and AGILITY flags are parsed, they don't actually do anything - if it finds that the flag matches, it simply throws away the result and proceeds to the next one; if I change the actual flags as stored in memory (between the energy_use and stealth_slows fields), then my speed changes as expected.

The overall result of this bug is that movement speed is unaffected by fat/muscle layers, strength, and agility.
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- Issue History
Date Modified Username Field Change
2014-07-29 07:32 Quietust New Issue
2014-09-02 03:32 park66665 Issue Monitored: park66665
2014-09-02 04:53 Footkerchief Assigned To => Footkerchief
2014-09-02 04:53 Footkerchief Status new => confirmed
2014-09-02 10:09 Toady One Status confirmed => resolved
2014-09-02 10:09 Toady One Fixed in Version => Next Version
2014-09-02 10:09 Toady One Resolution open => fixed
2014-09-02 10:09 Toady One Assigned To Footkerchief => Toady One
2014-09-03 01:10 park66665 Issue End Monitor: park66665
2014-09-07 20:45 park66665 Issue Monitored: park66665
2015-11-22 04:16 park66665 Issue End Monitor: park66665


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