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ID | Project | Category | View Status | Date Submitted | Last Update | |
0007710 | Dwarf Fortress | Adventure Mode -- Movement | public | 2014-07-29 07:32 | 2015-11-22 04:16 | |
Reporter | Quietust | |||||
Assigned To | Toady One | |||||
Priority | high | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | 0.40.05 | |||||
Target Version | Fixed in Version | 0.40.11 | ||||
Summary | 0007710: Gait flags LAYERS_SLOW + STRENGTH + AGILITY do nothing | |||||
Description | In an attempt to study the behavior of gaits, I started by analyzing the code responsible for parsing the GAIT tokens within creature raws. What I found is that while the LAYERS_SLOW, STRENGTH, and AGILITY flags are parsed, they don't actually do anything - if it finds that the flag matches, it simply throws away the result and proceeds to the next one; if I change the actual flags as stored in memory (between the energy_use and stealth_slows fields), then my speed changes as expected. The overall result of this bug is that movement speed is unaffected by fat/muscle layers, strength, and agility. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Issue History | |||
Date Modified | Username | Field | Change |
2014-07-29 07:32 | Quietust | New Issue | |
2014-09-02 03:32 | park66665 | Issue Monitored: park66665 | |
2014-09-02 04:53 | Footkerchief | Assigned To | => Footkerchief |
2014-09-02 04:53 | Footkerchief | Status | new => confirmed |
2014-09-02 10:09 | Toady One | Status | confirmed => resolved |
2014-09-02 10:09 | Toady One | Fixed in Version | => Next Version |
2014-09-02 10:09 | Toady One | Resolution | open => fixed |
2014-09-02 10:09 | Toady One | Assigned To | Footkerchief => Toady One |
2014-09-03 01:10 | park66665 | Issue End Monitor: park66665 | |
2014-09-07 20:45 | park66665 | Issue Monitored: park66665 | |
2015-11-22 04:16 | park66665 | Issue End Monitor: park66665 |
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