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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0010726 | Dwarf Fortress | Adventure Mode -- AI | public | 2018-04-26 07:15 | 2018-12-30 06:17 | ||||||
Reporter | ZM5 | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | major | Reproducibility | have not tried | ||||||
Status | new | Resolution | open | ||||||||
Platform | PC | OS | Windows | OS Version | 7 | ||||||
Product Version | 0.44.09 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0010726: Village turning hostile after refusing to identify | ||||||||||
Description | After being assigned to kill a warlord and telling said warlord about her being a "force of evil", she told me to identify myself. I refused, which caused all hell to break loose - my companions became hostile to me and to each other, and the villagers also became no-quarter on sight, despite the fact the warlord appeared to be a criminal unaffiliated with the local government. The villagers are still hostile even after coming back. | ||||||||||
Steps To Reproduce | 1. Find a warlord, boss or other criminal leader in a village or town. 2. Talk with them. 3. Wait for them to demand for you to identify yourself. 4. Refuse. | ||||||||||
Additional Information | Save file here http://dffd.bay12games.com/file.php?id=13706 [^] This seems related to a bug where warlords, bosses and other criminal leaders since 44, where they just hang around taverns in towns or random houses in villages. I don't know if there's a bug report for it already. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0038208) chaosvolt (reporter) 2018-04-26 12:37 |
Related to issue: http://www.bay12games.com/dwarves/mantisbt/view.php?id=10603 [^] That one concerns the behavior of normal civs that have the "must kill neutrals" ethic, however. |
(0038761) Achira (reporter) 2018-08-29 12:07 edited on: 2018-08-29 12:08 |
also this might help: https://imgur.com/a/LZP79lA [^] in 44.12 vanilla |
(0039058) FantasticDorf (reporter) 2018-12-30 06:17 |
This needs linking to other related 'identify yourself' bugs, but pertaining specifically to 'known all your life', site NPC's don't actuallly know 'anything' so they wouldn't actually be able to vouch you were even really who you said you were despite what the Q relationship log says. http://www.bay12forums.com/smf/index.php?topic=51245.msg7903565#msg7903565 [^] Bandits aren't clearly seperate to the entity either, more like a job antagonist still with links to the site. |
Issue History | |||
Date Modified | Username | Field | Change |
2018-04-26 07:15 | ZM5 | New Issue | |
2018-04-26 12:37 | chaosvolt | Note Added: 0038208 | |
2018-08-29 12:07 | Achira | Note Added: 0038761 | |
2018-08-29 12:08 | Achira | Note Edited: 0038761 | View Revisions |
2018-12-30 06:17 | FantasticDorf | Note Added: 0039058 |
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