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IDProjectCategoryView StatusDate SubmittedLast Update
0011005Dwarf FortressDwarf Mode -- Visitorspublic2019-01-20 04:152019-01-20 10:02
ReporterPatrikLundell 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformPCOSWindowsOS Version10.1
Product Version0.44.12 
Target VersionFixed in Version 
Summary0011005: Goblin (Tame)/Ogress (Tame) is visiting.
DescriptionThose two announcements appeared during the late stages of a goblin siege (probably unrelated). Both of them have the Training Level flag set to Domesticated, and both of them have the civ id of my own civ. Since my fortress has conquered a couple of goblin sites that have ogres in them, it's reasonable to assume they somehow came from one of those. The only "workers" I've requested from conquered sites are my own troops (typically one soldier per site), so they shouldn't be pets (and they aren't named).
The ogress is displayed in the Animal units section, while the goblin is shown in the sapient inhabitant section.
I can view the thoughts of the goblin, but not the ogre. I can not assign labors to the goblin (nor the ogre).
Additional InformationThe fortress was started with LNP r03 and has been migrated to r05 using DFHack and the Phoebus tile set. The world is a PSV world where world gen has been DFHacked to make all glaciers evil, a specific plain region neutral, and all surface biomes contain all plants and animals legal to them.
The embark area was DFHacked to contain all 9 possible biomes immediately before embark.
Raws have been changed to give bananas wood (to get them to appear), gremlins to double in size (to allow wearing of kobold clothes to avoid them going bonkers before becoming citizens). Siege and attack triggers have been lowered. Goblins have been changed to start on glaciers only. Elven max site size has been increased, and max number of dwarven civs decreased.

A fair bit of DFHackery is used in the game to assist in cooking, brewing, wood cutting, and farming. A lot of DFHacking of nicknames for visitors is used to keep track of them.
The visitors nicknamed "The Chapels of Man" were bugged "friendly" on account of a different lot of that group being accepted as a group (separate bug report), and these visitors have been DFHacked to have their Visitor and flags3.unk31 flags set to become marked as guests (I intended to wait to see if they'd leave normally).

The save: http://dffd.bay12games.com/file.php?id=14203 [^]
TagsNo tags attached.
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-  Notes
(0039132)
FantasticDorf (reporter)
2019-01-20 09:22

Its bizarre because the RAW's at the point where the world was generated don't show really any reference of edits supporting that this happens naturally. The goblin is entirely naked, and i think they might have been pulled on site purposefully from external population of your economically linked & conquered dark pits north of you because half your performer troupe hasn't moved yet so they're in limbo because they haven't left like 0010966 demonstration of still belonging to their original civ but simultaneously at war & peace. I dont have any supporting evidence besides the theory of that though.

On a side note, with roughly 100% accuracy, all of your captured invaders have historical names so akin to you haven't configured [CAPTAIN] positions yet to stricter creature/class restrictions, which id advise as it removes erronous paths for animals to become historical in a way that lingers inside the civilization and take the unjust place of soldiers in sieges. 0006708
(0039134)
PatrikLundell (reporter)
2019-01-20 10:02
edited on: 2019-01-23 03:35

While 0010966 is related to my performers, their bugginess is of the form reported in 0011001, and I mentioned hacking them for completeness, as I don't think they're related to the goblin/ogre pair.

I've had very few cases of beak dogs becoming soldiers (and I find it entirely reasonable that trolls, ogres, and blizzard men do), so I won't perform any CAPTAIN raw hack with potential side effects to deal with this minor issue.

Edit: Further info on the goblin and ogre: Both of them have taken up residence in rooms associated to the inn, and thus seem to behave as captured gremlins (although you can see the thought of the goblin). I also found that I can't make clothes for the ogre, as that race isn't on the list (just like gremlins). That's a different issue, though.


- Issue History
Date Modified Username Field Change
2019-01-20 04:15 PatrikLundell New Issue
2019-01-20 09:22 FantasticDorf Note Added: 0039132
2019-01-20 10:02 PatrikLundell Note Added: 0039134
2019-01-23 03:35 PatrikLundell Note Edited: 0039134 View Revisions


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