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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001966 | Dwarf Fortress | Technical -- General | public | 2010-05-18 21:58 | 2010-06-09 06:45 | |
Reporter | Farmerbob | |||||
Assigned To | Footkerchief | |||||
Priority | normal | Severity | crash | Reproducibility | random | |
Status | closed | Resolution | unable to reproduce | |||
Platform | Core Duo / 4GB / Nvidia 9800GTX | OS | Windows | OS Version | Vista 64 | |
Product Version | 0.31.04 | |||||
Target Version | Fixed in Version | |||||
Summary | 0001966: Crash bug related to sealing entry with bridge - I think | |||||
Description | I have experienced this crash a few times now, but not every time I seal my fortress with a drwabridge. When the crash occurs is occurs within 20 or so seconds of closing the bridge, after some pretty nasty lag. I have framerate set to zero, so the game will run as quickly as possible. I've captured the Windows application crash data from the most recent crash. Problem signature: Problem Event Name: BEX Application Name: Dwarf Fortress.exe Application Version: 0.0.0.0 Application Timestamp: 4bf014fa Fault Module Name: MSVCR90.dll Fault Module Version: 9.0.30729.1 Fault Module Timestamp: 488ef6c5 Exception Offset: 0006c955 Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 1033 Additional Information 1: cada Additional Information 2: 35e498a46227a4acf7990f01cc94951d Additional Information 3: 7c7c Additional Information 4: faefae5e058047b9419b3fec79516dd2 | |||||
Steps To Reproduce | Basically I have a decoy trade post which is accessable only when the bridge is closed, and the trade post I use is open only when the bridge is open. This is intended to keep traders from passing me by. I suspect that all the NPCs, are forced to recalculate pathing when the bridge seals the entry, leading to something just short of fun, lol. This may have something to do with framerate being set to zero as well. Both the new bridge /entry configuration and the framerate set to zero are new to the game that is crashing. | |||||
Additional Information | Not sure it matters, but the configuration of my entry follows: ..>..... ..>..... ..>..... .BRIDGE. .wddddw. .wddddw. .wddddw. .wddddw. ........ > = ramp down w = wall around the decoy depot d = decoy depot When the bridge is down, it fully covers the ramp down, and does not allow passage | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Notes | |
(0006998) Farmerbob (reporter) 2010-05-18 22:01 |
There is a full row of wall on the side of the depot opposite the bridge. I failed to include it, sorry |
(0006999) Footkerchief (manager) 2010-05-18 22:02 |
If you can get a save that crashes reliably and quickly with no user input, it would be helpful to upload it to http://dffd.wimbli.com/ [^] |
(0007000) Farmerbob (reporter) 2010-05-18 22:06 |
With no user input? I have to throw a lever to open or close the bridge. |
(0007001) Farmerbob (reporter) 2010-05-18 22:11 |
Hrm, since there are only two levers in the fortress, and they aren't terribly difficult to locate (by the farm) I'll save the next time a trade caravan is about to leave or an immigrant wave starts to arrive. Minimal user input is needed to cause the crash. It's intermittent, but common. |
(0007002) Footkerchief (manager) 2010-05-18 22:12 |
You can save after throwing the lever. The idea is to minimize the amount of time and effort it takes for Toady to observe the crash, since he usually has to do so multiple times to track it down. You should probably back up your existing save first, though, in case it can't be reproduced with a later save. |
(0007004) Farmerbob (reporter) 2010-05-19 00:27 |
I've been trying to reproduce after a save, with no luck. Perhaps something about actually saving the game prevents a crash? Will continue trying tomorrow. |
(0007005) Footkerchief (manager) 2010-05-19 00:52 |
Perhaps something about actually saving the game prevents a crash? It's possible. A save/reload "resets" some of the game's pathfinding stuff. If you can't get a save that close to the crash, don't sweat it. A save where a dwarf is en route to the lever would be plenty good enough. http://dffd.wimbli.com/ [^] |
(0007030) Farmerbob (reporter) 2010-05-19 18:18 |
I tried for a few hours to make this happen, and was not able to create a reliable method to reproduce the bug. Feel free to close this bug as not reproduceable anymore. Part of the difficulty was the broken or really strange save game organization. I'll be posting on that shortly. |
(0007047) Footkerchief (manager) 2010-05-19 23:39 |
Alright, I'll mark it as unable to reproduce. Feel free to reopen it if the problem resurfaces. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-05-18 21:58 | Farmerbob | New Issue | |
2010-05-18 22:01 | Farmerbob | Note Added: 0006998 | |
2010-05-18 22:02 | Footkerchief | Note Added: 0006999 | |
2010-05-18 22:06 | Farmerbob | Note Added: 0007000 | |
2010-05-18 22:11 | Farmerbob | Note Added: 0007001 | |
2010-05-18 22:12 | Footkerchief | Note Added: 0007002 | |
2010-05-19 00:27 | Farmerbob | Note Added: 0007004 | |
2010-05-19 00:52 | Footkerchief | Note Added: 0007005 | |
2010-05-19 18:18 | Farmerbob | Note Added: 0007030 | |
2010-05-19 23:37 | Footkerchief | Relationship added | parent of 0001980 |
2010-05-19 23:39 | Footkerchief | Note Added: 0007047 | |
2010-05-19 23:39 | Footkerchief | Status | new => resolved |
2010-05-19 23:39 | Footkerchief | Resolution | open => unable to reproduce |
2010-05-19 23:39 | Footkerchief | Assigned To | => Footkerchief |
2010-05-19 23:39 | Footkerchief | Relationship deleted | parent of 0001980 |
2010-06-09 06:45 | Toady One | Status | resolved => closed |
2010-06-29 07:38 | Footkerchief | Category | Technical => Technical -- General |
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