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ID | Project | Category | View Status | Date Submitted | Last Update | |
0000032 | Dwarf Fortress | World Generation -- Constructions | public | 2010-04-01 15:44 | 2014-07-17 07:33 | |
Reporter | Qwertyuiopas | |||||
Assigned To | Toady One | |||||
Priority | low | Severity | minor | Reproducibility | have not tried | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | 0.40.01 | |||||
Target Version | Fixed in Version | |||||
Summary | 0000032: World gen mountain halls / dwarf pits don't branch out from their "stairwell" | |||||
Description | After generating a random pocket island map, I started an adventurer (human, play now), and travelled to the only non-elf landmark, an (empty?) dwarf settlement. Rather than an interesting collection of coridors and rooms, the underground portion was floor after floor of 8x8 rooms, each with a line of up ramps and a line of down ramps (http://img256.imageshack.us/img256/9427/dfbug.png [^]) with no branching corridors. Unless I am missing a neat new feature that enables world-gen conflicts to influence the completeness of a construction, this is almost certainly a bug or an extremely implausable development. | |||||
Steps To Reproduce | This is probably enough, the initial few lines of region1-world_gen_param.txt: Created in DF v0.31.01. [WORLD_GEN] [TITLE:POCKET ISLAND] [SEED:3342822500] [HISTORY_SEED:178886794] [NAME_SEED:3048367976] [CREATURE_SEED:1479569598] | |||||
Additional Information | I still have the save, although it is likely unneeded if the seed works. | |||||
Tags | adventure mode, Fixed in 0.40.01?, worldgen | |||||
Attached Files | ||||||
Relationships | ||||||||||||||||
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Notes | |
(0000025) jfs (reporter) 2010-04-01 15:46 |
I found the same in two worldgen-fortresses I visited, simply a dead end like that. |
(0000067) Quietust (reporter) 2010-04-01 18:53 |
I once encountered a fortress just like this in 0.28.181.40d (detailed at http://www.bay12games.com/forum/index.php?topic=45916.0 [^]). |
(0015712) Footkerchief (manager) 2011-03-03 10:16 |
Mountain halls don't exist at all anymore, and will probably be drastically different when they come back, so I'm marking this report as suspended. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-04-01 15:44 | Qwertyuiopas | New Issue | |
2010-04-01 15:46 | jfs | Note Added: 0000025 | |
2010-04-01 18:53 | Quietust | Note Added: 0000067 | |
2010-04-02 06:04 | Todestool | Tag Attached: adventure mode | |
2010-04-21 12:14 | Footkerchief | Relationship added | related to 0001227 |
2010-04-21 12:14 | Footkerchief | Summary | Dwarven settlement generated without corridors => World gen mountain halls / dwarf pits don't branch out from their "stairwell" |
2010-04-21 12:14 | Footkerchief | Relationship added | has duplicate 0000688 |
2010-04-21 12:14 | Footkerchief | Issue Monitored: Khym Chanur | |
2010-04-21 19:28 | JoRo | Tag Attached: worldgen | |
2010-04-29 13:35 | Footkerchief | Category | General => World Generation -- Constructions |
2010-06-28 09:26 | Footkerchief | Relationship added | has duplicate 0002496 |
2010-12-10 13:16 | Footkerchief | Tag Attached: Fixed in 0.31.19? | |
2011-03-03 10:16 | Footkerchief | Note Added: 0015712 | |
2011-03-03 10:16 | Footkerchief | Status | new => resolved |
2011-03-03 10:16 | Footkerchief | Resolution | open => suspended |
2011-03-03 10:16 | Footkerchief | Assigned To | => Footkerchief |
2011-03-03 13:52 | Khym Chanur | Issue End Monitor: Khym Chanur | |
2012-03-04 08:03 | Dwarfu | Tag Detached: Fixed in 0.31.19? | |
2014-07-17 05:40 | Marty Smunstu | Tag Attached: Fixed in 0.40.01? | |
2014-07-17 07:33 | Footkerchief | Resolution | suspended => fixed |
2014-07-17 07:33 | Footkerchief | Product Version | => 0.40.01 |
2014-07-17 07:33 | Footkerchief | Assigned To | Footkerchief => Toady One |
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