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IDProjectCategoryView StatusDate SubmittedLast Update
0000032Dwarf FortressWorld Generation -- Constructionspublic2010-04-01 15:442014-07-17 07:33
ReporterQwertyuiopas 
Assigned ToToady One 
PrioritylowSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.40.01 
Target VersionFixed in Version 
Summary0000032: World gen mountain halls / dwarf pits don't branch out from their "stairwell"
DescriptionAfter generating a random pocket island map, I started an adventurer (human, play now), and travelled to the only non-elf landmark, an (empty?) dwarf settlement. Rather than an interesting collection of coridors and rooms, the underground portion was floor after floor of 8x8 rooms, each with a line of up ramps and a line of down ramps (http://img256.imageshack.us/img256/9427/dfbug.png [^]) with no branching corridors.

Unless I am missing a neat new feature that enables world-gen conflicts to influence the completeness of a construction, this is almost certainly a bug or an extremely implausable development.
Steps To ReproduceThis is probably enough, the initial few lines of region1-world_gen_param.txt:

Created in DF v0.31.01.

[WORLD_GEN]
    [TITLE:POCKET ISLAND]
    [SEED:3342822500]
    [HISTORY_SEED:178886794]
    [NAME_SEED:3048367976]
    [CREATURE_SEED:1479569598]
Additional InformationI still have the save, although it is likely unneeded if the seed works.
Tagsadventure mode, Fixed in 0.40.01?, worldgen
Attached Files

- Relationships
related to 0001227resolvedFootkerchief Some world gen mountains halls are inaccessible, possibly caused by erosion 
has duplicate 0000688closedFootkerchief Dwarf civs don't have a home... 
has duplicate 0002496resolvedFootkerchief Automatically generated dwarven settlements are empty 

-  Notes
(0000025)
jfs (reporter)
2010-04-01 15:46

I found the same in two worldgen-fortresses I visited, simply a dead end like that.
(0000067)
Quietust (reporter)
2010-04-01 18:53

I once encountered a fortress just like this in 0.28.181.40d (detailed at http://www.bay12games.com/forum/index.php?topic=45916.0 [^]).
(0015712)
Footkerchief (manager)
2011-03-03 10:16

Mountain halls don't exist at all anymore, and will probably be drastically different when they come back, so I'm marking this report as suspended.

- Issue History
Date Modified Username Field Change
2010-04-01 15:44 Qwertyuiopas New Issue
2010-04-01 15:46 jfs Note Added: 0000025
2010-04-01 18:53 Quietust Note Added: 0000067
2010-04-02 06:04 Todestool Tag Attached: adventure mode
2010-04-21 12:14 Footkerchief Relationship added related to 0001227
2010-04-21 12:14 Footkerchief Summary Dwarven settlement generated without corridors => World gen mountain halls / dwarf pits don't branch out from their "stairwell"
2010-04-21 12:14 Footkerchief Relationship added has duplicate 0000688
2010-04-21 12:14 Footkerchief Issue Monitored: Khym Chanur
2010-04-21 19:28 JoRo Tag Attached: worldgen
2010-04-29 13:35 Footkerchief Category General => World Generation -- Constructions
2010-06-28 09:26 Footkerchief Relationship added has duplicate 0002496
2010-12-10 13:16 Footkerchief Tag Attached: Fixed in 0.31.19?
2011-03-03 10:16 Footkerchief Note Added: 0015712
2011-03-03 10:16 Footkerchief Status new => resolved
2011-03-03 10:16 Footkerchief Resolution open => suspended
2011-03-03 10:16 Footkerchief Assigned To => Footkerchief
2011-03-03 13:52 Khym Chanur Issue End Monitor: Khym Chanur
2012-03-04 08:03 Dwarfu Tag Detached: Fixed in 0.31.19?
2014-07-17 05:40 Marty Smunstu Tag Attached: Fixed in 0.40.01?
2014-07-17 07:33 Footkerchief Resolution suspended => fixed
2014-07-17 07:33 Footkerchief Product Version => 0.40.01
2014-07-17 07:33 Footkerchief Assigned To Footkerchief => Toady One


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