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IDProjectCategoryView StatusDate SubmittedLast Update
0004046Dwarf FortressCivilizations/Entities -- Populationspublic2011-02-21 08:492012-11-27 18:16
ReporterHeinzy 
Assigned ToToady One 
PriorityhighSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.31.19 
Target VersionFixed in Version0.34.01 
Summary0004046: All/Most intelligent creatures are dead.
DescriptionIn my first world of .19, I noticed a distinct lack of, well, intelligent life.
It seems that most creatures, elves, dwarfs, humans and even goblins, all starved to death in worldgen.

In Fortress Mode, the bug does not affect migrations, but it seems my parent civ is dead as I did not receive a caravan and on the civ screen it just says that there are no "important leaders".

I have not tried Adventure mode yet.
Additional InformationThe world that I played was in year 1088.
Tagscivilization
Attached Files

- Relationships
related to 0004025resolvedToady One Kobolds still starving to death early in world gen 
related to 0004179resolvedKnight Otu Castles are always empty or populated with wild life (animals) 

-  Notes
(0017225)
Kumquat (reporter)
2011-04-09 06:18

In later versions (.22+?) there are mysteriously spawning caravans too.
(0017250)
Heinzy (reporter)
2011-04-09 10:58

In my current .25 fortress my parent civ is alive and kicking, but everyone else (kobolds, elfs, goblins, you name it) appear to be dead. I'll try to upload a save later.
(0017252)
Kogut (reporter)
2011-04-09 11:01

Can you post worldgen seeds and settings?
(0017289)
Heinzy (reporter)
2011-04-11 02:14

Sure:

[SEED:3261313228]
[HISTORY_SEED:1032237228]
[NAME_SEED:3750503404]
[CREATURE_SEED:3608871448]

Hope that is what you needed.

I just noticed that in world history, almost none of the intelligent creatures had any children or even married.
(0017290)
Heinzy (reporter)
2011-04-11 02:34

Save: http://dffd.wimbli.com/file.php?id=4186 [^]
(0017963)
Dwarfu (manager)
2011-06-09 18:14

Possibly fixed in next version (may or may not be 31.26) - per Dev Notes on 06/09/2011:
"I also put in some extra precautions and tweaks so that dwarves form markets properly and are more survivable in world gen. Kobolds as well."
(0019310)
Dwarfu (manager)
2012-01-07 20:31

Reinforced with today's DevLog:

"...and forced world gen to check out farming races more closely so there'd be fewer worlds generated with starving dwarves (due to a lack of underground plants at their starting location)."

http://www.bay12games.com/dwarves/index.html#2012-07-01 [^]
(0021242)
Dwarfu (manager)
2012-03-07 18:00

Per the above notes on changes and without anyone filing reports in further support of this, I'm marking this as fixed.

If anyone finds this not to be the case, please PM a manager on the forums.

- Issue History
Date Modified Username Field Change
2011-02-21 08:49 Heinzy New Issue
2011-02-21 08:50 Heinzy Tag Attached: civilization
2011-02-21 09:06 Dwarfu Relationship added related to 0004025
2011-03-10 07:38 Footkerchief Relationship added parent of 0004179
2011-04-01 13:34 Footkerchief Relationship replaced related to 0004179
2011-04-01 20:15 nb4est Issue Monitored: nb4est
2011-04-09 06:18 Kumquat Note Added: 0017225
2011-04-09 10:57 Heinzy Issue Monitored: Heinzy
2011-04-09 10:58 Heinzy Note Added: 0017250
2011-04-09 11:01 Kogut Note Added: 0017252
2011-04-11 02:14 Heinzy Note Added: 0017289
2011-04-11 02:34 Heinzy Note Added: 0017290
2011-06-09 18:14 Dwarfu Tag Attached: Fixed in 0.31.26?
2011-06-09 18:14 Dwarfu Note Added: 0017963
2012-01-07 20:31 Dwarfu Note Added: 0019310
2012-02-14 05:12 Footkerchief Tag Renamed Fixed in 0.31.26? => Fixed in 0.34.01?
2012-03-07 17:59 Dwarfu Tag Detached: Fixed in 0.34.01?
2012-03-07 18:00 Dwarfu Note Added: 0021242
2012-03-07 18:00 Dwarfu Status new => resolved
2012-03-07 18:00 Dwarfu Fixed in Version => 0.34.01
2012-03-07 18:00 Dwarfu Resolution open => fixed
2012-03-07 18:00 Dwarfu Assigned To => Toady One
2012-11-27 18:16 nb4est Issue End Monitor: nb4est


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