Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0004179Dwarf FortressAdventure Mode -- Sitespublic2011-03-09 14:142014-07-21 03:33
Reporterthvaz 
Assigned ToKnight Otu 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionsuspended 
PlatformPCOSWindowsOS VersionSeven
Product Version0.31.21 
Target VersionFixed in Version 
Summary0004179: Castles are always empty or populated with wild life (animals)
DescriptionSince 31.19, every castle I visited was completely empty or populated only with wild-life (90% of time with horses, groundhogs and buzzards), with just one exception - a castle that was capital of the civ was populated by its lord, but there was no guards.
Steps To ReproducePlay adventure mode, visit a castle
Additional InformationPlayed in various worlds, from small to medium, with short , long and very long history.
Tagsadventure mode, Castle, humans, missing
Attached Files

- Relationships
has duplicate 0004032resolvedFootkerchief Civilization without capitol 
related to 0004046resolvedToady One All/Most intelligent creatures are dead. 

-  Notes
(0016020)
Quietust (reporter)
2011-03-09 14:49

Check Legends mode for historical information on those sites - it's possible the inhabitants starved to death centuries ago.
(0016021)
AbuDhabi (reporter)
2011-03-09 15:26

There are some castles, few and far between, which have tenants. It's difficult to find them, but they're out there.
(0016035)
thvaz (reporter)
2011-03-09 22:24

Anyway, this issue should be adressed. Adventure mode is seriously crippled without soldiers to recruit.
(0016044)
AO (reporter)
2011-03-10 07:27

Freshly downloaded 0.31.21 SDL for windows, no such problem.
(0016049)
thvaz (reporter)
2011-03-10 08:47

Maybe it´s an ocasional problem then. I will verify what happened in Legend mode when I get home. It´s not fixed though - I had the problem in worlds generated at 31.21
(0016050)
Granite26 (reporter)
2011-03-10 09:27

Maybe a fix would be indicating long abandonned forts? Changing the color to darker grey?
(0016054)
thvaz (reporter)
2011-03-10 10:41
edited on: 2011-03-13 12:48

I look at the legends and it looks like every castle was stormed by night creatures and megabeasts. The world was generated with Very High levels of monsters and savagery, so probably this is the problem.

edit: even in a medium world with medium ammount of monsters and savagery all the castles there is no one. In legend most of the records end around year 400 for all of them. These problems always occur in Very Long History worlds.

(0016638)
Lac (reporter)
2011-03-26 12:04

Quote from Toady in response to "are castles still often filled with animals?"
(http://www.bay12forums.com/smf/index.php?topic=80433.msg2110908#msg2110908 [^])
"Yeah, whatever's happening there is still going on. It comes from breaking out of the caravan stuff in the middle. It should be handled with the actual Release 1. I didn't want to handle it earlier since I'd just need to pull the bandaid right off again."
(0016684)
thvaz (reporter)
2011-03-27 12:26

Good to know it will be fixed soon. It really breaks Adventure mode.
(0019311)
Dwarfu (manager)
2012-01-07 20:37

Marking for review after "Release 1" (currently marked as 0.31.26).
(0019551)
thvaz (reporter)
2012-02-14 13:38

There are still empty fortresses without signs of decaying, even besides inhabitated cities, but I guess it is more of incomplete feature than a bug.
(0021002)
thvaz (reporter)
2012-03-02 14:25

And it happens the same way as before - lots of wild animals at the front gate of the castle, some inside, no sign of moss or decaying doors indicating abandonment, not even in legends mode.
It is worse as longer is the world generation. Right now is pointless to generate more than 500 years TBH
(0021243)
Dwarfu (manager)
2012-03-07 18:03

Thanks for the follow-ups, thvaz, I'm removing the Fixed in 0.34.01? tag. We can revisit it when more changes occur in this area.
(0021368)
NW_Kohaku (reporter)
2012-03-11 11:11

This seems to be getting better after 0.34.05 - the soldiers seem to have either been starving to death or getting devoured by werecritters.

I have a world right now where essentially every castle has soldiers in it. (Legends Viewer says only 1 out of roughly 50 is actually deserted in a 400-year world.)
(0027105)
thvaz (reporter)
2014-07-20 23:41

We don't have any more wilderness castles, I think this should be closed to reduce clutter.
(0027111)
Knight Otu (manager)
2014-07-21 03:33

Yeah. Suspended until the outdoor keeps are back.

- Issue History
Date Modified Username Field Change
2011-03-09 14:14 thvaz New Issue
2011-03-09 14:49 Quietust Note Added: 0016020
2011-03-09 15:26 AbuDhabi Note Added: 0016021
2011-03-09 22:24 thvaz Note Added: 0016035
2011-03-10 07:27 AO Note Added: 0016044
2011-03-10 07:27 AO Tag Attached: adventure mode
2011-03-10 07:27 AO Tag Attached: AWAITING UPDATE
2011-03-10 07:27 AO Tag Attached: Castle
2011-03-10 07:27 AO Tag Attached: fixed?
2011-03-10 07:27 AO Tag Attached: humans
2011-03-10 07:27 AO Tag Attached: missing
2011-03-10 07:36 Footkerchief Tag Detached: AWAITING UPDATE
2011-03-10 07:37 Footkerchief Issue Monitored: AO
2011-03-10 07:38 Footkerchief Relationship added child of 0004046
2011-03-10 08:47 thvaz Note Added: 0016049
2011-03-10 09:27 Granite26 Note Added: 0016050
2011-03-10 09:33 AO Tag Attached: Suggestion
2011-03-10 10:41 thvaz Note Added: 0016054
2011-03-10 12:00 thvaz Tag Attached: Intentional/Expected?
2011-03-13 12:48 thvaz Note Edited: 0016054 View Revisions
2011-03-15 21:19 Logical2u Tag Detached: Suggestion
2011-03-26 12:04 Lac Note Added: 0016638
2011-03-26 12:46 Footkerchief Tag Detached: fixed?
2011-03-27 12:26 thvaz Note Added: 0016684
2011-04-01 13:33 Footkerchief Summary Castles are always empty or populated with wild life => Castles are always empty or populated with wild life (animals)
2011-04-01 13:34 Footkerchief Relationship replaced related to 0004046
2011-04-01 13:34 Footkerchief Relationship added has duplicate 0004032
2012-01-07 20:36 Dwarfu Tag Detached: Intentional/Expected?
2012-01-07 20:36 Dwarfu Tag Attached: Fixed in 0.31.26?
2012-01-07 20:37 Dwarfu Note Added: 0019311
2012-02-14 05:12 Footkerchief Tag Renamed Fixed in 0.31.26? => Fixed in 0.34.01?
2012-02-14 13:38 thvaz Note Added: 0019551
2012-03-02 14:25 thvaz Note Added: 0021002
2012-03-07 18:03 Dwarfu Note Added: 0021243
2012-03-07 18:03 Dwarfu Tag Detached: Fixed in 0.34.01?
2012-03-11 11:11 NW_Kohaku Note Added: 0021368
2014-07-20 23:41 thvaz Note Added: 0027105
2014-07-21 03:33 Knight Otu Note Added: 0027111
2014-07-21 03:33 Knight Otu Status new => resolved
2014-07-21 03:33 Knight Otu Resolution open => suspended
2014-07-21 03:33 Knight Otu Assigned To => Knight Otu


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker