Anonymous | Login | Signup for a new account | 2024-11-21 20:09 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0004889 | Dwarf Fortress | Dwarf Mode -- Combat | public | 2011-09-10 14:53 | 2011-09-11 01:39 | |
Reporter | zwei | |||||
Assigned To | Knight Otu | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried | |
Status | resolved | Resolution | duplicate | |||
Platform | OS | OS Version | ||||
Product Version | 0.31.25 | |||||
Target Version | Fixed in Version | |||||
Summary | 0004889: Loyalty cascade in 0.31.25 | |||||
Description | Suddenly, military dwarves started to attack each other and even civilians. Usually, one dwarf attacks while his victim flees without trying to hit back. No tantrums were involved, it just suddenly happened. See in save - region1 is last autosave before it, region1- is set while it is happening with about half military already dead. Save here: http://df.zweistein.cz/pub/save.zip [^] | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Relationships | ||||||
|
Notes | |
(0018699) Quietust (reporter) 2011-09-10 16:45 edited on: 2011-09-10 17:23 |
According to Legends mode, in the midwinter of 13, you ordered your soldiers to attack a group of Goblins while a caravan from your parent civilization was present. Amidst the slaughter, one of your soldiers ('Soldier' Palacesect the Gaze of Scratches) murdered the outpost liaison and became an enemy of the civilization, beginning the loyalty cascade. |
(0018701) UristMcDorf (reporter) 2011-09-10 20:07 |
Just speculation: could this have been caused by the area-kill designation (s-k-r), if the liaison happened to be in the area? |
(0018704) zwei (reporter) 2011-09-11 00:50 |
Oh. That would make sense. I am using "express" method of dispatching caged creatures (assign creature to cage and give kill orders - military will assault them as they are being removed from cage). I, however do use pick-from-list kill order, but it is entirely possible that he was selected too, though I am usually carefull with that. Still, wasn't loyalty cascade was solved bug? |
(0018705) Knight Otu (manager) 2011-09-11 01:39 |
No, it isn't, unfortunately. 0003259 is not yet resolved. Some aspects of invader loyalty cascades have been resolved, which is what you may be thinking of. I'll mark this as a duplicate of that bug. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-09-10 14:53 | zwei | New Issue | |
2011-09-10 16:45 | Quietust | Note Added: 0018699 | |
2011-09-10 16:45 | Quietust | Note Edited: 0018699 | View Revisions |
2011-09-10 17:23 | Quietust | Note Edited: 0018699 | View Revisions |
2011-09-10 20:07 | UristMcDorf | Note Added: 0018701 | |
2011-09-11 00:50 | zwei | Note Added: 0018704 | |
2011-09-11 01:39 | Knight Otu | Note Added: 0018705 | |
2011-09-11 01:39 | Knight Otu | Relationship added | duplicate of 0003259 |
2011-09-11 01:39 | Knight Otu | Status | new => resolved |
2011-09-11 01:39 | Knight Otu | Resolution | open => duplicate |
2011-09-11 01:39 | Knight Otu | Assigned To | => Knight Otu |
Copyright © 2000 - 2010 MantisBT Group |