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IDProjectCategoryView StatusDate SubmittedLast Update
0004889Dwarf FortressDwarf Mode -- Combatpublic2011-09-10 14:532011-09-11 01:39
Reporterzwei 
Assigned ToKnight Otu 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionduplicate 
PlatformOSOS Version
Product Version0.31.25 
Target VersionFixed in Version 
Summary0004889: Loyalty cascade in 0.31.25
DescriptionSuddenly, military dwarves started to attack each other and even civilians. Usually, one dwarf attacks while his victim flees without trying to hit back.

No tantrums were involved, it just suddenly happened.

See in save - region1 is last autosave before it, region1- is set while it is happening with about half military already dead.

Save here: http://df.zweistein.cz/pub/save.zip [^]
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0003259new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 

-  Notes
(0018699)
Quietust (reporter)
2011-09-10 16:45
edited on: 2011-09-10 17:23

According to Legends mode, in the midwinter of 13, you ordered your soldiers to attack a group of Goblins while a caravan from your parent civilization was present. Amidst the slaughter, one of your soldiers ('Soldier' Palacesect the Gaze of Scratches) murdered the outpost liaison and became an enemy of the civilization, beginning the loyalty cascade.

(0018701)
UristMcDorf (reporter)
2011-09-10 20:07

Just speculation: could this have been caused by the area-kill designation (s-k-r), if the liaison happened to be in the area?
(0018704)
zwei (reporter)
2011-09-11 00:50

Oh. That would make sense. I am using "express" method of dispatching caged creatures (assign creature to cage and give kill orders - military will assault them as they are being removed from cage). I, however do use pick-from-list kill order, but it is entirely possible that he was selected too, though I am usually carefull with that.

Still, wasn't loyalty cascade was solved bug?
(0018705)
Knight Otu (manager)
2011-09-11 01:39

No, it isn't, unfortunately. 0003259 is not yet resolved. Some aspects of invader loyalty cascades have been resolved, which is what you may be thinking of. I'll mark this as a duplicate of that bug.

- Issue History
Date Modified Username Field Change
2011-09-10 14:53 zwei New Issue
2011-09-10 16:45 Quietust Note Added: 0018699
2011-09-10 16:45 Quietust Note Edited: 0018699 View Revisions
2011-09-10 17:23 Quietust Note Edited: 0018699 View Revisions
2011-09-10 20:07 UristMcDorf Note Added: 0018701
2011-09-11 00:50 zwei Note Added: 0018704
2011-09-11 01:39 Knight Otu Note Added: 0018705
2011-09-11 01:39 Knight Otu Relationship added duplicate of 0003259
2011-09-11 01:39 Knight Otu Status new => resolved
2011-09-11 01:39 Knight Otu Resolution open => duplicate
2011-09-11 01:39 Knight Otu Assigned To => Knight Otu


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