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IDProjectCategoryView StatusDate SubmittedLast Update
0007181Dwarf FortressPathfindingpublic2014-07-12 21:462014-12-28 14:30
ReporterButton 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionunable to reproduce 
PlatformOSWindowsOS Version7
Product Version0.40.02 
Target VersionFixed in Version 
Summary0007181: Merchant Stuck On Ramp
DescriptionA merchant leading a pack animal pathed across an area I was channeling out. I'm not sure what the order of events was, but when I looked, the merchant was stuck on the top of the ramp. I removed the ramp to try and fix the problem, and then he was floating in midair. (There is a save of the bug at this point at http://dffd.wimbli.com/file.php?id=8926 [^] .)

Building a wall underneath the merchant fixed the problem.
Tagsfalling, Save Included, stuck
Attached Files

- Relationships
related to 0007140new Flying dwarf 
related to 0004561new Newly built wall freezes caravan, even after it's removed 

-  Notes
(0031543)
Button (reporter)
2014-12-28 12:59

I believe this has been fixed.
(0031545)
Footkerchief (manager)
2014-12-28 14:30

Cool, let us know if it shows up again.

- Issue History
Date Modified Username Field Change
2014-07-12 21:46 Button New Issue
2014-07-12 21:46 Button Tag Attached: Save Included
2014-07-13 00:18 Footkerchief Relationship added related to 0007140
2014-07-13 09:21 Footkerchief Relationship added related to 0004561
2014-07-13 09:27 Kennel Tag Attached: stuck
2014-07-13 09:30 Kennel Tag Attached: falling
2014-12-28 12:59 Button Note Added: 0031543
2014-12-28 14:30 Footkerchief Note Added: 0031545
2014-12-28 14:30 Footkerchief Status new => resolved
2014-12-28 14:30 Footkerchief Resolution open => unable to reproduce
2014-12-28 14:30 Footkerchief Assigned To => Footkerchief


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