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IDProjectCategoryView StatusDate SubmittedLast Update
0007811Dwarf FortressDwarf Mode -- Buildings, Cages and Chainspublic2014-08-03 03:392014-11-01 03:07
Reportersalkryn 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusassignedResolutionreopened 
PlatformPCOSWindows 7 ultimateOS VersionSP 1
Product Version0.40.05 
Target VersionFixed in Version 
Summary0007811: Dwarves caught in their own cage traps
DescriptionI was attacked by a weresloth child, and several of my dwarves, including several non-military dwarves engaged it in unarmed combat. During the melee, it appears two of them jumped into the cage traps outside my fort. They show up on my citizen list as No Job (caged), and my other dwarves have stored them in my animal stockpile like any captured wildlife or enemies. Quite perturbed.
TagsIntentional/Expected?
Attached Files

- Relationships
duplicate of 0003259new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 

-  Notes
(0028207)
Rafal99 (reporter)
2014-08-03 03:54

Unconscious dwarves trigger cage traps.
Is it possible in your case the dwarves fell unconscious during the combat?
(0028231)
Footkerchief (manager)
2014-08-03 10:47
edited on: 2014-08-03 10:47

Sounds like a loyalty cascade like in 0003259, but please reopen if they're merely unconscious and not actually hostile.

(0028240)
salkryn (reporter)
2014-08-03 15:02

They are conscious and still listed as active citizens of my fortress, but have been moved to the stockpile like they were hostile. I cannot assign them to another cage that I've built, and dumping the cages doesn't remove them. The dwarves have made no attempt to free them or even feed them. They are slowly starving to death because the game doesn't seem to know quite what to do with them and has settled on just ignoring them until they die.
(0028265)
Steb (reporter)
2014-08-04 04:54

You should be able to release a caged dwarf by constructing the cage, linking it to a lever and pulling the lever. This will deconstruct the cage and free the dwarf. This will let you check if there is any other weird behaviour.
(0028277)
Button (reporter)
2014-08-04 09:37
edited on: 2014-08-04 09:49

Dodging onto a trap will trigger the trap, even if the creature that dodged is a member of the civ, or trapavoid.

I actually don't see it on the wiki - I should add it in.

(0028423)
salkryn (reporter)
2014-08-06 01:33

Placing the cages and reassigning the dwarves seems to have worked, although I left one where he was after he transformed while trapped in the cage.
(0030766)
Scrabbling (reporter)
2014-10-28 03:23

Same thing happened to me. My problem is that after building the cage and unassigning the captured dwarf he is mostly ignored by the game.

Details:
She shows up in the Unit Lists -> Citizens screen, but she is not in her squad anymore and I can't assign her to a squad (she is just not in the list).
Dwarf Therapist doesn't list her anymore.
Furthermore I built the cage in my hospital and before I unassigned her, she got fed and watered by my other dwarves. After the release however everyone stopped treating her. Since she would need a crutch and nobody is giving her one, she can't sustain herself...
In the Status -> Health screen she is marked as "Diagnosis required", "Crutch required" and - by now - "Very Drowsy".
(0030810)
Carlo (reporter)
2014-10-31 07:36
edited on: 2014-11-04 05:58

i have a similar issue:
it's a while i've noticed a female dwarf is caged..
i guess it happened while fortress was repelling some wereiguana

however now she's in a zinc cage:
i've tried to build every zinc cage but it's not listed
it's not listed among units, nor on the therapist, i can't dump her, and she ended in animals stockpile, but i can trade her

Odd thing is that i've trapped 4 humans as well (not sure if merchants or if goblins' companions) and i can move, chain, assign to cages, pastures, etc
since i'm here: is there any way to check whether those humans are hostile?


EDIT
as for my little caged prisoners i've just noticed that when "an evil force" comes, it's a mixed squad: humans, goblins, and... dwarves!!!


- Issue History
Date Modified Username Field Change
2014-08-03 03:39 salkryn New Issue
2014-08-03 03:54 Rafal99 Note Added: 0028207
2014-08-03 10:47 Footkerchief Note Added: 0028231
2014-08-03 10:47 Footkerchief Relationship added duplicate of 0003259
2014-08-03 10:47 Footkerchief Status new => resolved
2014-08-03 10:47 Footkerchief Resolution open => duplicate
2014-08-03 10:47 Footkerchief Assigned To => Footkerchief
2014-08-03 10:47 Footkerchief Note Edited: 0028231 View Revisions
2014-08-03 15:02 salkryn Note Added: 0028240
2014-08-03 15:02 salkryn Status resolved => needs feedback
2014-08-03 15:02 salkryn Resolution duplicate => reopened
2014-08-04 04:54 Steb Note Added: 0028265
2014-08-04 09:37 Button Note Added: 0028277
2014-08-04 09:37 Button Tag Attached: Intentional/Expected?
2014-08-04 09:41 Button Note Edited: 0028277 View Revisions
2014-08-04 09:49 Button Note Edited: 0028277 View Revisions
2014-08-06 01:33 salkryn Note Added: 0028423
2014-08-06 01:33 salkryn Status needs feedback => assigned
2014-10-28 03:23 Scrabbling Note Added: 0030766
2014-10-31 07:36 Carlo Note Added: 0030810
2014-10-31 07:37 Carlo Note Edited: 0030810 View Revisions
2014-11-01 03:07 Carlo Issue Monitored: Carlo
2014-11-04 05:58 Carlo Note Edited: 0030810 View Revisions


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