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ID | Project | Category | View Status | Date Submitted | Last Update | |
0007880 | Dwarf Fortress | Dwarf Mode -- Embark/Setup | public | 2014-08-06 16:04 | 2014-08-06 16:22 | |
Reporter | Jack9 | |||||
Assigned To | Footkerchief | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | duplicate | |||
Platform | OS | OSX | OS Version | 10.9.4 | ||
Product Version | 0.40.06 | |||||
Target Version | Fixed in Version | |||||
Summary | 0007880: Embark Neighbors are not being calculated correctly | |||||
Description | <Jack9> In my latest embark (OSX .40.06) at worldmap prior to embark, no matter where I navigate, my neighbors tab doesn't change. Even if it's an island. There are a bunch of towers and I would really like to stay away from any area with 10+ towers. [15:52] <Jack9> Looks separate from "Excessive number of necromancer towers." [generated during worldgen] Bug:6691 [15:58] <Jack9> The initial spot you are pointed to when picking, prior to embark has normal neighbors (example: Dwarves, Elves, Goblins ---, Humans), any subsequent navigation (including back to the starting point) creates a list of neightbors that are: Dwarves, Goblins ---, Humans, Elves, Tower x 11 [15:58] <Jack9> i can reproduce it [16:00] <Jack9> the mangled neighbor list has very little variation for the entire map (like humans might swap with Goblins for 1 or 2 squares) | |||||
Steps To Reproduce | Start up df with LazyNewb pack and mayday gfx Worldgen with defaults (no aquifers no cave-ins) Attempt to pick an embark from the worldmap. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Issue History | |||
Date Modified | Username | Field | Change |
2014-08-06 16:04 | Jack9 | New Issue | |
2014-08-06 16:22 | Footkerchief | Relationship added | duplicate of 0007685 |
2014-08-06 16:22 | Footkerchief | Status | new => resolved |
2014-08-06 16:22 | Footkerchief | Resolution | open => duplicate |
2014-08-06 16:22 | Footkerchief | Assigned To | => Footkerchief |
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