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IDProjectCategoryView StatusDate SubmittedLast Update
0000838Dwarf FortressContaminants/Spatterpublic2010-04-08 17:262012-02-11 22:46
Reporterking doom 
Assigned To 
PrioritynormalSeverityminorReproducibilityrandom
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000838: High-flying severed body parts can leave spatters in midair
DescriptionI made a killing tower to execute captured goblins, and to keep the bits from scattering across the map when they hit the floor, I walled off a square several Z levels high around the spot the goblins would land(3x4 by six z levels high) to contain flying giblets. It works, but it has an unusual side effect - the walls around the walled off area trap the giblets as they bounce instead of letting them land across the map, and it makes the bodyparts leave human blood and goblin blood splatters hovering in midair, apparently permanantely. Rain doesn't seem to clear them up the way it does blood on exposed floors or whatever.
Steps To Reproducebuild 15 z level high tower. Build a six or so z level high square around the spot prisoners would hit the floor if thrown from the top of the tower. Throw prisoners from the top of the tower. Observe magical floating blood puddles that hang in midair forever.
Tagsblood
Attached Files

- Relationships
child of 0000666confirmedFootkerchief Fighting in the air or near a ledge can leave blood spatters in midair  

-  Notes
(0002202)
Qloos (reporter)
2010-04-08 17:38

Duplicate of 0000666
(0002211)
Footkerchief (manager)
2010-04-08 18:31

Not exactly a duplicate -- this has better information on how to reproduce, and spatter from flying body parts might be different from spatter during actual combat.
(0002297)
Pickled Tink (reporter)
2010-04-09 04:39

Running a test of this in arena mode shows that you don't require bouncing. The liberated limbs will fly straight up on occasion, and you'll get spatter in mid air in any tile they have crossed. More detail in my note on bug 666.
(0019480)
JasonMel (reporter)
2012-02-11 22:46
edited on: 2012-02-11 22:50

I have a blood spatter in mid air in my save at http://dffd.wimbli.com/file.php?id=5459 [^] -- there is blood on the open space tile on Z=+1 above the entrance to the underground, within the large walled-in area. It's directly above the note on Z=-1 that says, I believe, "NB: 'suffocated' %2".

The interesting thing was that this tile actually held up a platform that didn't have any business levitating, because it formed a link to a stable foundation. See the burrows I left as notes, also named beginning with "NB:". A floor platform in that configuration shouldn't be able to stay suspended, as far as I know, since it only had corner-to-corner connections with other stable tiles.

I also happened to notice that the invisible floor square is actually visible in Ogreseer.


- Issue History
Date Modified Username Field Change
2010-04-08 17:26 king doom New Issue
2010-04-08 17:28 king doom Tag Attached: blood
2010-04-08 17:38 Qloos Note Added: 0002202
2010-04-08 18:29 Footkerchief Relationship added child of 0000666
2010-04-08 18:31 Footkerchief Note Added: 0002211
2010-04-08 18:31 Footkerchief Summary Floating gore! => Flying body parts that bounce off walls can leave spatters in midair
2010-04-09 04:39 Pickled Tink Note Added: 0002297
2010-04-09 09:54 Footkerchief Summary Flying body parts that bounce off walls can leave spatters in midair => High-flying severed body parts can leave spatters in midair
2012-02-11 22:46 JasonMel Note Added: 0019480
2012-02-11 22:49 JasonMel Note Edited: 0019480 View Revisions
2012-02-11 22:50 JasonMel Note Edited: 0019480 View Revisions


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