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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0008726 | Dwarf Fortress | Dwarf Mode -- Moods | public | 2015-01-11 12:24 | 2015-01-16 07:29 | ||||||
Reporter | Reflexion | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | random | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 0.40.24 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0008726: Retired adventurer that becomes a member of active fortress immediately goes insane from past wrongs | ||||||||||
Description | I played in adventure mode for two days, I lost a lot of adventurers except one, a dwarf being so proud of him for surviving an hydra, I decided to retire him on my fortress I retired some time ago. On the way I found a pack of elven camps that I wiped out. The surprise come out when I unretired my fortress: -My adventurer immediately goes insane! He suddenly received ALL the stress from everything he killed (except the wild animals), every injuries, and the fact that I fed him with the same meat for the whole adventure. | ||||||||||
Steps To Reproduce | 1-Make a fortress and retire it. 2-Make a dwarven adventurer 3-Do everything that can stress a dwarf: Rampage, eating the same things again and again, being injured,... 4-Retire the adventurer in the retired fortress 5-Unretire the fortress Here you go, now you adventure is insane, and is now taking off his clothes/being depressed/murdering violently your fortress. | ||||||||||
Additional Information | In some occasion, the dwarven adventurers are considered Hostile to the fortress and don't receive the stress since they are not a part of the fortress. The only way I found to save the adventurer (and you dwarves if berserk) is to retire the fortress, unretire the adventure and run far away. Bonus: When you use your insane adventurer, he/she still flash between him/her and the ! of insanity. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0031890) Reflexion (reporter) 2015-01-11 12:37 |
I'm seeing this now but insanes adventurers don't seem to be blocked by cliffs and rivers like normal adventurers does, falling into an empty space will work without the need to use the Alt key. |
(0031952) Rafal99 (reporter) 2015-01-16 04:48 |
Insane adventurers moving freely without Alt key, is how it always was, since at least DF 0.28. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-01-11 12:24 | Reflexion | New Issue | |
2015-01-11 12:37 | Reflexion | Note Added: 0031890 | |
2015-01-16 04:48 | Rafal99 | Note Added: 0031952 | |
2015-01-16 07:29 | Footkerchief | Summary | Retired adventurers in retired fortresses immediately goes insane. => Retired adventurer that becomes a member of active fortress immediately goes insane from past wrongs |
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