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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0010063 | Dwarf Fortress | Dwarf Mode -- Visitors | public | 2016-11-03 11:46 | 2016-11-03 12:19 | ||||||
Reporter | Goblin Cookie | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 0.43.05 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0010063: Visitors that are imprisoned treated like animals resulting in extra work and AI problems. | ||||||||||
Description | If a visitor is convicted of a crime and imprisoned it causes funny things to happen. When they are due to be released the dwarves will put them into cages and dump the cages in the meeting hall where they will then be stockpiled if a suitable stockpile if available. The visitor-prisoners can return to normal function if that cage is then built and deconstructed via lever pulling. However it is also possible to release said prisoners into a pasture like an animal, however upon unpasturing them they then become unavailable to place in a pasture. This process causes a complete AI meltdown in which the pasture-released prisoner will simply stand staring into space forever. This is most serious problem with the bug which otherwise simply causes extra work. | ||||||||||
Steps To Reproduce | 1. Convict a visitor of a crime. 2. Build some spare cages. 3. When prisoner is placed in cage upon release release into pasture. 4. Watch AI meltdown. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0036027) FantasticDorf (reporter) 2016-11-03 12:19 |
Reminiscent of invader mount behavior if my memory is right with the dissapearing off the pasture list game behavior. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-11-03 11:46 | Goblin Cookie | New Issue | |
2016-11-03 12:19 | FantasticDorf | Note Added: 0036027 |
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