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IDProjectCategoryView StatusDate SubmittedLast Update
0010115Dwarf FortressDwarf Mode -- Jobs, Eating/Drinkingpublic2017-01-11 23:332017-01-12 10:30
ReporterSarmatian123 
Assigned ToLoci 
PrioritylowSeverityfeatureReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformOSOS Version
Product Version0.43.05 
Target VersionFixed in Version 
Summary0010115: "cancels Drink: Job item lost or destroyed."
DescriptionDwarf reports canceled drinking job in announcements:
"Dwarf cancels Drink: Job item lost or destroyed"

In this moment in fortress somewhere is mug on the floor with spilled out alcohol.

Shortly after 2 other Dwarves will engage in tasks of "recover wounded" and "cleaning".
Steps To ReproduceCreate stockpile 11x11. Allow only 121 barrels. Limit storage only to drinks, prepared food and ... wooden cups. Forbid those items everywhere else

Have there stored 100-200 alcohol units.
Have there stored 20 wooden cups.
Have in your fortress around 50+ Dwarves.

In options set "announce most job cancellations".

Wait for Dwarves to get thirsty... Watch the mayhem.

See your small alcohol stockpile rapidly diminish with lots and lots of spilled out alcohol on the floor.
Additional InformationI saw this mugs/spilled alcohol thingy already in mode Dwarf Fortress 0.42.03 entire year ago and it is still not fixed in version 0.43.05. Then this bug was just a temporary fix by Toady to another even worse mug-bug rendering partially filled mugs and buckets bugged and unusable by Dwarves.

In this case I suspect not consumed alcohol still left in mugs is being reserved by next drinking job and there is some unresolved mug-drink-job vs mug-drink-job conflict over the alcohol left overs, which results on spilling alcohol on floor, dropping mug on floor, cancellation of another drinking job and invoking calls to "recover wounded" and "cleaning" jobs.

Annoying bug, as it drains fast a small alcohol stockpile.

Also I like building my locations above ground and not under, so there are some issues with cleaning in roofed locations... they never get cleaned. A reason I stopped playing my first fortress. It was way too dirty (sand, dyes, blood, alcohol and even never evaporating mud) and impossible to make Dwarves to clean up that. :(
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0009653confirmedLoci Tavern keeper/performers repeatedly serve alcohol until visitors and even dwarves drink themselves to death 
related to 0011048confirmedLoci New residents carried to hospital during first drink 

-  Notes
(0036158)
PatrikLundell (reporter)
2017-01-12 01:00

When a tavern has personnel serving alcohol enthusiastic servitors push drinks into patrons' hands which can induce some patrons to drink until going unconscious, at which time they will no longer be capable of drinking, they fall on the floor and spill their drink, and start to suffer injury to their lungs due to suffocation, which explains the loss of alcohol and aborted drinking task, as well as the resultant cleaning and recover wounded jobs.
The above is not a bug but intended behavior.

If you don't want the cleaning, booze loss, death, and (lethal) non lethal brawling (that can be) resulting from the serving of alcohol you can easily stop that by refraining from assigning a bartender and any performers to the tavern.

Dwarves do not clean above ground, and a roof does not change the location to underground. Mud can not be removed without risk of side effects. The construction of a wall or building (such as a paved road) on top of mud removes the mud and it's gone when the construction is removed, but there is a risk the floor is then transformed into the local soil type rather than remaining stone. Magma seems to be capable of removing mud, though.
(0036163)
Loci (manager)
2017-01-12 10:30

Drunkenness exists, causing spills and incapacitation; that much is intended behavior. That tavernkeepers insist on getting patrons drunk by serving them excessive drinks is being tracked in 0009653. That cleaning doesn't work "outside" is a known limitation that Toady will be addressing with suggested improvements (0001140).

- Issue History
Date Modified Username Field Change
2017-01-11 23:33 Sarmatian123 New Issue
2017-01-12 01:00 PatrikLundell Note Added: 0036158
2017-01-12 10:30 Loci Note Added: 0036163
2017-01-12 10:30 Loci Relationship added duplicate of 0009653
2017-01-12 10:30 Loci Status new => resolved
2017-01-12 10:30 Loci Resolution open => duplicate
2017-01-12 10:30 Loci Assigned To => Loci
2019-03-03 15:03 Loci Relationship added has duplicate 0011048
2019-03-09 07:54 Loci Relationship replaced related to 0011048


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