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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0010548 | Dwarf Fortress | World Generation -- Beasts | public | 2018-02-01 10:56 | 2018-08-11 04:32 | ||||||
Reporter | tnuhnivad | ||||||||||
Assigned To | Loci | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | confirmed | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | |||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0010548: Advanced World Gen "Finalizing sites..." crash | ||||||||||
Description | I'm attempting to make a very large world with little ocean area to maximize playable area, very long history 800+ specfically for generating lots of dragons to reach full size, large amount of megabeast and many semi's. My param's are as follows... [WORLD_GEN] [TITLE:TEST GEN] [DIM:257:257] [EMBARK_POINTS:1504] [END_YEAR:2] [BEAST_END_YEAR:300:80] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:35:400:3200:3200] [RAINFALL:4:100:400:400] [TEMPERATURE:25:75:400:400] [DRAINAGE:0:100:400:400] [VOLCANISM:0:100:400:400] [SAVAGERY:0:100:400:400] [ELEVATION_FREQUENCY:2:1:65:50:35:25] [RAIN_FREQUENCY:2:1:25:50:50:1] [DRAINAGE_FREQUENCY:2:50:40:20:10:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:2:50:35:25:15:5] [VOLCANISM_FREQUENCY:2:1:1:1:1:50] [POLE:NORTH_AND_SOUTH] [MINERAL_SCARCITY:4500] [MEGABEAST_CAP:15000] [SEMIMEGABEAST_CAP:5000] [TITAN_NUMBER:225] [TITAN_ATTACK_TRIGGER:0:0:100000] [DEMON_NUMBER:69] [NIGHT_TROLL_NUMBER:69] [BOGEYMAN_NUMBER:69] [VAMPIRE_NUMBER:69] [WEREBEAST_NUMBER:69] [SECRET_NUMBER:200] [REGIONAL_INTERACTION_NUMBER:69] [DISTURBANCE_INTERACTION_NUMBER:69] [EVIL_CLOUD_NUMBER:69] [EVIL_RAIN_NUMBER:69] [GENERATE_DIVINE_MATERIALS:1] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:100:500:2500] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:6000:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:5000:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:2000:0:0] [REGION_COUNTS:HILLS:2000:0:0] [EROSION_CYCLE_COUNT:500] [RIVER_MINS:350:350] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:5000] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:75] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:25] [CAVERN_LAYER_WATER_MIN:50] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:15] [LEVELS_ABOVE_LAYER_2:5] [LEVELS_ABOVE_LAYER_3:5] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:50] [CAVE_MAX_SIZE:150] [MOUNTAIN_CAVE_MIN:69] [NON_MOUNTAIN_CAVE_MIN:20] [ALL_CAVES_VISIBLE:1] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:15] [TOTAL_CIV_POPULATION:15000] [SITE_CAP:1500] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0] I've tested extensively altering one thing at a time to make sure it works then add in another change I want and so on so I don't go to generate such a long history to run into issues. Everything was working just fine until I started cranking up the megabeast, semis, and titans. at which point the world gen will make it all the way to "finalizing sites..." at which point the application doesn't necessarily crash but hangs endlessly. This happens on both 32 bit and 64 bit versions crashing/hanging usually just over 1 gb of ram usage. Can anyone pin point or help me understand why this is occurring? I've included a screen shot below. https://i.imgur.com/zRuaRqo.png [^] | ||||||||||
Steps To Reproduce | Using the params provided you should be able to reproduce this crash/hang it happens for me every time. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0037729) Shonai_Dweller (reporter) 2018-02-01 14:25 |
Reproduced this successfully (vanilla 44.05, Windows 10. i7, tons of RAM) Lowering megabeast_cap to something like 1500 gets you through worldgen (that doesn't really explain why it's crashing right at the end though). |
(0038712) TomiTapio2 (reporter) 2018-08-11 04:32 edited on: 2018-08-11 07:57 |
44.12 modded OldGenesis, crash in finalizing sites. Did not happen one month ago with nearly the same raws. I have uploaded modded raws and seed, which cause worldgen crash. http://dffd.bay12games.com/file.php?id=13946 [^] Found my raws problem: hyena male and female castes were declared TWICE. But how does that crash worldgen finalizing sites... |
Issue History | |||
Date Modified | Username | Field | Change |
2018-02-01 10:56 | tnuhnivad | New Issue | |
2018-02-01 12:42 | tnuhnivad | Issue Monitored: tnuhnivad | |
2018-02-01 14:25 | Shonai_Dweller | Note Added: 0037729 | |
2018-02-01 15:34 | Loci | Assigned To | => Loci |
2018-02-01 15:34 | Loci | Status | new => confirmed |
2018-08-11 04:32 | TomiTapio2 | Note Added: 0038712 | |
2018-08-11 04:33 | TomiTapio2 | Note Edited: 0038712 | View Revisions |
2018-08-11 07:57 | TomiTapio2 | Note Edited: 0038712 | View Revisions |
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