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IDProjectCategoryView StatusDate SubmittedLast Update
0001692Dwarf FortressDwarf Mode -- Environmentpublic2010-05-02 05:042014-12-08 10:45
ReporterDarayavaush 
Assigned ToFootkerchief 
PrioritylowSeveritytrivialReproducibilityhave not tried
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001692: Ruined/abandoned towns can have buildings made of cavern wood
DescriptionMay not be a bug, but I just embarked on a ruined human settlement and all partial houses in it are made out of blood thorn, which seems pretty illogical for humans.
TagsNo tags attached.
Attached Files

- Relationships
related to 0003478new Hamlets of destroyed civilizations have sand huts and unknown material doors 

-  Notes
(0005931)
Footkerchief (manager)
2010-05-02 09:53

Please check in Legends to see whether the civ/site was conquered by goblins at some point. I think goblins would have access to blood thorn.
(0005936)
Darayavaush (reporter)
2010-05-02 10:51
edited on: 2010-05-02 11:08

It seems not. The history ends with about 5 pages of megabeasts stealing miscellania, so I guess all humans were exterminated before then, but no mention of goblins.

(0005966)
Khym Chanur (reporter)
2010-05-02 18:52

Why would goblins have access to a cavern depth 3 wood?
(0005976)
Footkerchief (manager)
2010-05-02 23:30
edited on: 2010-05-02 23:30

^^^ I don't know what the cavern depth limit is for worldgen material access -- is it an entity tag or something? Oh, it looks like they don't have the INDOOR_WOOD tag. Sounds like they weren't involved here anyway, though... dunno what's going on here.

Does it reproduce if you export the world params from Legends and regenerate the world?

(0006036)
Spiders Everywhere (reporter)
2010-05-03 14:36

I ran into a ruined tunnel tube town in one world. Smashed up pink buildings everywhere. The site leader and apparent only surviving member was a demon. It was all a bit surreal.
(0010367)
NLegari (reporter)
2010-07-15 12:53

As one who like to embark on ruined human sites, I can say that I have seen this as well on multiple different worlds in both modded and un-modded games. It seems that when one goes to an abandoned site the wood that the place is made of is randomly selected without any regard given to whether or not the original builders of the site had access to the wood in question.
(0019151)
Dwarfu (manager)
2011-12-11 16:21

This will most likely become obsolete in the future when raw goods such as logs are traded (thereby allowing humans to build with underground trees), depending on what cavern depth are available to the trade partners.

However, it is not currently the case as of 12/10/2011:

"Right now, you can't find any raw materials in the towns and villages (stone, bone stockpiles, etc.)..."

http://www.bay12forums.com/smf/index.php?topic=84398.msg2822443#msg2822443 [^]
(0024626)
Dwarfu (manager)
2014-03-25 12:43

Marking for review in the new version.
(0031200)
smjjames (reporter)
2014-11-27 15:52
edited on: 2014-11-28 08:12

Here's one in 40.19 that doesn't QUITE fit the bug description as the hamlet isn't abandoned and otherwise doesn't look ruined to me, however, it is under the control of a criminal gang (which my adventurer is a member of).

The history behind this one is a bit complicated, the criminal gang that controls it is in fact, the last vestige of a dead dwarven civ (I think I'm the only dwarf left in the civ). In the history of the town, the last historical entry is 99 years prior, when a dwarf settled there and founded the criminal group. Not sure why there aren't any entries from year 201 until 300.

http://dffd.wimbli.com/file.php?id=10140 [^] Theres one to the north and another cavern wood house to the west. I checked the mead hall and it's mica block.

(0031294)
smjjames (reporter)
2014-12-08 10:45
edited on: 2014-12-08 11:00

I've noticed something. The knives that any residents in an abandoned town won't be metal, but they are instead some random rock. I also see one corpse with a pouch made from vault guardian leather.

40.19: I checked the other buildings and they seem normal, theres also another NPC in the keep tower to the west with a sard knife. Not sure if this is the same bug actually.

http://dffd.wimbli.com/file.php?id=10207 [^]


- Issue History
Date Modified Username Field Change
2010-05-02 05:04 Darayavaush New Issue
2010-05-02 09:53 Footkerchief Note Added: 0005931
2010-05-02 09:53 Footkerchief Issue Monitored: Footkerchief
2010-05-02 10:51 Darayavaush Note Added: 0005936
2010-05-02 11:08 Darayavaush Note Edited: 0005936 View Revisions
2010-05-02 18:52 Khym Chanur Note Added: 0005966
2010-05-02 18:52 Khym Chanur Issue Monitored: Khym Chanur
2010-05-02 23:30 Footkerchief Note Added: 0005976
2010-05-02 23:30 Footkerchief Note Edited: 0005976 View Revisions
2010-05-03 03:07 Darayavaush Note Added: 0005994
2010-05-03 03:11 Darayavaush Note Deleted: 0005994
2010-05-03 14:36 Spiders Everywhere Note Added: 0006036
2010-07-15 12:53 NLegari Note Added: 0010367
2010-07-15 13:08 Footkerchief Summary Human settlement has blood thorn buildings => Ruined/abandoned towns can have buildings made of cavern wood
2010-10-28 15:54 Logical2u Relationship added related to 0003478
2010-10-29 00:37 kuketski Issue Monitored: kuketski
2011-12-11 16:21 Dwarfu Note Added: 0019151
2014-03-25 12:43 Dwarfu Tag Attached: Fixed in 0.34.12?
2014-03-25 12:43 Dwarfu Note Added: 0024626
2014-07-07 22:23 Footkerchief Tag Renamed Fixed in 0.34.12? => Fixed in 0.40.01?
2014-11-27 15:52 smjjames Note Added: 0031200
2014-11-28 08:12 smjjames Note Edited: 0031200 View Revisions
2014-11-28 08:37 Footkerchief Assigned To => Footkerchief
2014-11-28 08:37 Footkerchief Status new => confirmed
2014-11-28 08:37 Footkerchief Tag Detached: Fixed in 0.40.01?
2014-12-08 10:45 smjjames Note Added: 0031294
2014-12-08 11:00 smjjames Note Edited: 0031294 View Revisions


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