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IDProjectCategoryView StatusDate SubmittedLast Update
0001980Dwarf FortressGeneralpublic2010-05-19 18:552010-06-09 06:45
Reportermartin 
Assigned ToFootkerchief 
PrioritynormalSeveritycrashReproducibilityrandom
StatusclosedResolutionduplicate 
PlatformMac OS XOSMac OS XOS Version10.6.3
Product Version0.31.04 
Target VersionFixed in Version 
Summary0001980: Mac - Random crash
DescriptionGame crashes to terminal randomly. Returns the following error:

Pathfinder/df: line 5: 11090 Bus error ./dwarfort.exe
Steps To ReproduceAppears to happen randomly. I've not been able to tie it down to a specific action. Usually the game will run for a month to half a season before it happens. On reload from save, it'll continue for about that time as well. It's possible it's tied to an in-game event that isn't set in motion until after the save and then takes time to carry out, but so far there's no specific action that I've found I cannot do. Because of this, I have no save to offer.

Graphics are off, so it's unrelated to that bug.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0001046closedToady One Melting item produces hard crash. 

-  Notes
(0007033)
martin (reporter)
2010-05-19 18:59

I wonder if it's related to bug 1966. Foot notes there that save/load resets some of the pathfinding stuff. http://www.bay12games.com/dwarves/mantisbt/view.php?id=1966 [^]

I have bridges and other triggered buildings but none have been pulled or activated since I started running 0.31.04. I've done some digging, installation of hatch covers, building of floors over open areas, however all of which would have changed pathfinding. It's possible one of these activities triggered the crash.
(0007046)
Footkerchief (manager)
2010-05-19 23:36
edited on: 2010-05-19 23:37

If you just leave the save to run with no input, does it still crash? If so, it would be helpful to upload it to http://dffd.wimbli.com/ [^]

And yeah, it would be helpful to experiment with bridges, hatches, etc. to see if those cause crashes more reliably.

(0007199)
martin (reporter)
2010-05-22 13:08

Why don't we close this for now. I've had a steady melt items job going (interspersed with some other smelter tasks) in my fortress and it's entirely possible looking at what Toady just fixed that it was responsible for the crash. I'll open a new one if I can better determine a cause.
(0007200)
Footkerchief (manager)
2010-05-22 13:30

Mmkay, we'll chalk it up to 0001046 for now. You can also reopen this one if you want.

- Issue History
Date Modified Username Field Change
2010-05-19 18:55 martin New Issue
2010-05-19 18:59 martin Note Added: 0007033
2010-05-19 23:36 Footkerchief Note Added: 0007046
2010-05-19 23:37 Footkerchief Note Edited: 0007046 View Revisions
2010-05-19 23:37 Footkerchief Relationship added child of 0001966
2010-05-19 23:39 Footkerchief Relationship deleted child of 0001966
2010-05-22 13:08 martin Note Added: 0007199
2010-05-22 13:30 Footkerchief Note Added: 0007200
2010-05-22 13:30 Footkerchief Relationship added duplicate of 0001046
2010-05-22 13:30 Footkerchief Status new => resolved
2010-05-22 13:30 Footkerchief Resolution open => duplicate
2010-05-22 13:30 Footkerchief Assigned To => Footkerchief
2010-06-09 06:45 Toady One Status resolved => closed


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