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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0001991 | Dwarf Fortress | Dwarf Mode -- Jobs, Activity Zones | public | 2010-05-20 05:08 | 2015-01-11 07:34 | ||||||
Reporter | ItchyBeard | ||||||||||
Assigned To | Footkerchief | ||||||||||
Priority | normal | Severity | trivial | Reproducibility | always | ||||||
Status | confirmed | Resolution | open | ||||||||
Platform | amd64 | OS | Windows | OS Version | 7 | ||||||
Product Version | 0.31.04 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0001991: Roads occlude zone designations unless cursor is over zone | ||||||||||
Description | If you create a zone (e.g. garbage dump) and then build a road on top of the zoned area, the parts of the zone which are covered by the road are not visible unless the cursor is present inside the zone boundries. If the road existed before the zone was designated, this does not occur. | ||||||||||
Steps To Reproduce | 1. Zone an area. (i) 2. Build a paved road on top of the zoned area. (b-o) 3. "i" -> zone does not appear unless cursor is within zone boundaries. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0007121) ItchyBeard (reporter) 2010-05-20 22:42 |
Regarding the "Intentional?" tag - this won't be intentional, though it may be an implementation artefact. If I build a road on top of a zone, the zone still exists and should be displayed - not hidden by the road. There should be no difference between building a road and then designating a zone, and designating a zone and then building a road. They should be equivalent, however currently one displays differently to the other. I have no idea whether it makes a functional difference, but it shouldn't. As it is currently you can end up with a zone *under* a road which makes no sense and could lead to some very strange behaviour (e.g. an active dump zone you can't see). To be clear, when I say 'zone' I mean 'Activity Zone', e.g. Dump zones, Water collection, Hospitals, etc. I am assuming based on the observed behaviour that when things are drawn, they are drawn in order of creation based on some internal ID. As such, the order of creation for roads/zones matters for display purposes when it really shouldn't. The solution would be to draw all zones later in the drawing process (probably as a separate pass). And yes, I know this is a really trivial bug ;). |
(0031870) ptb_ptb (reporter) 2015-01-11 02:14 edited on: 2015-01-11 02:37 |
Still present in DF 0.40.23 Save file: http://dffd.wimbli.com/file.php?id=10422 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2010-05-20 05:08 | ItchyBeard | New Issue | |
2010-05-20 09:52 | Footkerchief | Tag Attached: inten | |
2010-05-20 09:52 | Footkerchief | Tag Detached: inten | |
2010-05-20 09:52 | Footkerchief | Tag Attached: Intentional? | |
2010-05-20 22:42 | ItchyBeard | Note Added: 0007121 | |
2010-05-21 01:13 | Footkerchief | Tag Detached: Intentional? | |
2015-01-11 02:14 | ptb_ptb | Note Added: 0031870 | |
2015-01-11 02:37 | ptb_ptb | Note Edited: 0031870 | View Revisions |
2015-01-11 07:34 | Footkerchief | Assigned To | => Footkerchief |
2015-01-11 07:34 | Footkerchief | Status | new => confirmed |
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