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ID | Project | Category | View Status | Date Submitted | Last Update | |
0003910 | Dwarf Fortress | Dwarf Mode -- Interface, Military Screen | public | 2011-01-27 10:06 | 2011-03-23 13:02 | |
Reporter | dwarvendabbler | |||||
Assigned To | Toady One | |||||
Priority | normal | Severity | crash | Reproducibility | have not tried | |
Status | resolved | Resolution | duplicate | |||
Platform | Lenovo T61 | OS | Linux | OS Version | Ubuntu 10.04 | |
Product Version | 0.31.16 | |||||
Target Version | Fixed in Version | 0.31.22 | ||||
Summary | 0003910: upon attempting to modify/delete/use an alert for a single burrow, game crashes | |||||
Description | I have created an alert for cleaning my dwarves using a single burrow in a bathtub with road floors. Currently no dwarves are set to the alert. When assigning a squad to use the burrow, setting it to a civilian alert, or attempting to delete the alert, the game crashes/closes. Upon attempting to set a squad to the alert from the squad menu, the same crash occurs. On delete attempt I am able to reach the "are you sure? schedules for this alert will be lost", but upon responding yes, game crashes/closes. Although I have not attempted to create fresh embark to reproduce,(D: I just reached caves, my last fort to do so has been rendered unusable by single digit FPS... so I really don't want to make yet another new fort just to get to this point) on many attempts to modify/remove/use the alert, the game will crash/close. I have an idea why this could be happening, but is unrelated to the menus themselves. The area which the burrow is set is in a portion of the fort I have had issues getting dwarves to path to. Its an old pond I dug out and surrounding ground to make the bath. To allow access I built a ramp, but dwarves wouldn't walk to make the 'floor' of paved stone road. Only when I built some stairs down there would they path to the place. There is a floodgate to a tunnel on the same z level as the bottom of the pond/bath that is filled with water, and another floodgate blocking access to an empty tunnel open to the surface. Apologies for the verbose report. | |||||
Steps To Reproduce | (will supply save file via some kind of file upload site if necessary.) | |||||
Additional Information | I was hoping I could get around the problem by just deleting the damn alert, but the game won't have it. I just attempted to delete the burrow, then the alert but the damn thing crashed anyway. After deleting the burrow I was able to set it as the civilian alert (it has no orders after that!) and un-pause. Subsequent attempt to delete the alert ended in a crash. ): | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
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(0014943) Quietust (reporter) 2011-01-27 11:58 |
Does this still happen in 0.31.18? |
(0015062) dwarvendabbler (reporter) 2011-02-07 23:49 |
have yet to update. will try once updated. silly not to try it now that i think about it. |
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Date Modified | Username | Field | Change |
2011-01-27 10:06 | dwarvendabbler | New Issue | |
2011-01-27 11:58 | Quietust | Note Added: 0014943 | |
2011-02-07 23:49 | dwarvendabbler | Note Added: 0015062 | |
2011-02-08 07:13 | Dwarfu | Relationship added | child of 0003833 |
2011-03-19 16:46 | Toady One | Status | new => resolved |
2011-03-19 16:46 | Toady One | Fixed in Version | => 0.31.22 |
2011-03-19 16:46 | Toady One | Resolution | open => fixed |
2011-03-19 16:46 | Toady One | Assigned To | => Toady One |
2011-03-23 13:02 | Footkerchief | Resolution | fixed => duplicate |
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