Anonymous | Login | Signup for a new account | 2024-11-23 00:28 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0004464 | Dwarf Fortress | Dwarf Mode -- Items | public | 2011-04-07 06:18 | 2011-04-07 11:55 | ||||||
Reporter | hyndis | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | Win7 64 | OS Version | ||||||||
Product Version | |||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0004464: 31.25 Cave blob leather items not hauled to stockpiles | ||||||||||
Description | My caverns are infested with cave blobs, so I set up some traps. Cave blobs keep wandering into the traps and the remains are butchered. The cave blob leather is usable like ordinary leather, and I made some quivers and also an artifact cave blob leather armor. For some reason the items are not hauled to any stockpile, they're just sitting in the leather workshop. The items are usable. My militia commander is happily wearing the cave blob leather armor, they just don't get hauled to any stockpile. | ||||||||||
Steps To Reproduce | Find cave blob. Kill cave blob. Make cave blob leather item at a leather workshop. | ||||||||||
Tags | 0.31.25, leather, stockpile | ||||||||||
Attached Files | |||||||||||
Relationships | |||||||||||
|
Notes | |
(0017155) hyndis (reporter) 2011-04-07 06:31 |
Hmm, interesting. Cave blob leather items also cannot be decorated with images. They can be used, just not hauled anywhere or decorated with any cloth/leather images. The llama leather quivers are decorated without any issue, just not the ones made with cave blob leather. |
(0017160) Quietust (reporter) 2011-04-07 09:50 edited on: 2011-04-07 10:00 |
Cave blobs do not define a LEATHER material, so the tanning reaction is producing "leather" objects which are made of the first material defined for cave blobs - SKIN. Since the material lacks the [LEATHER] token, it doesn't get considered for stockpiling and it doesn't accept decorations properly. Adding "[USE_MATERIAL_TEMPLATE:LEATHER:LEATHER_TEMPLATE]" will probably fix this for future worlds (and possibly skins acquird from future cave blobs), but not existing items. |
(0017162) Quietust (reporter) 2011-04-07 09:57 |
Cave floaters also seem to be affected by this, making this likely related to (or even a duplicate of) 0001448. Mussels, oysters, and fluffy wamblers also have skin but no leather, but they're also vermin so this is probably never an issue. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-04-07 06:18 | hyndis | New Issue | |
2011-04-07 06:31 | hyndis | Note Added: 0017155 | |
2011-04-07 09:43 | hyndis | Tag Attached: 0.31.25 | |
2011-04-07 09:43 | hyndis | Tag Attached: leather | |
2011-04-07 09:43 | hyndis | Tag Attached: stockpile | |
2011-04-07 09:50 | Quietust | Note Added: 0017160 | |
2011-04-07 09:57 | Quietust | Note Added: 0017162 | |
2011-04-07 10:00 | Quietust | Note Edited: 0017160 | View Revisions |
2011-04-07 11:43 | Footkerchief | Relationship added | related to 0001448 |
2011-04-07 11:55 | Footkerchief | Relationship added | child of 0001556 |
Copyright © 2000 - 2010 MantisBT Group |