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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0006441 | Dwarf Fortress | Dwarf Mode -- Justice | public | 2014-02-21 09:45 | 2015-06-30 11:34 | ||||||
Reporter | lethosor | ||||||||||
Assigned To | lethosor | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | confirmed | Resolution | open | ||||||||
Platform | Mac | OS | OS X | OS Version | 10.9 | ||||||
Product Version | 0.34.11 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0006441: Creatures about to arrive on map can be convicted of a crime but are listed as "deceased" until they arrive | ||||||||||
Description | When scrolling through the list of creatures to convict a vampire, I noticed three emus listed at the bottom. They are listed as "Deceased", but are not listed anywhere on the [u]nits screen. After unpausing and waiting a few ticks, three emus appeared at the edge of the map. At the same time, the three emus on the justice screen were no longer listed as deceased, so I'm assuming that they're the same emus. Convicting one of the emus (before or after they enter the map) does not appear to crash the game immediately, but I don't know if attempting to carry out a punishment does since I haven't been able to get the emu sentenced. | ||||||||||
Steps To Reproduce | This would be extremely difficult to reproduce, so I'll upload the save and link to it in the comments. I'm leaving reproducibility as "N/A" since I don't know what category "always but nearly impossible" fits in, but feel free to change it. | ||||||||||
Additional Information | Save: http://dffd.bay12games.com/file.php?id=10967 [^] (0.40.24) | ||||||||||
Tags | justice | ||||||||||
Attached Files | |||||||||||
Notes | |
(0024548) lethosor (manager) 2014-02-21 10:07 |
Save is here: http://dffd.wimbli.com/file.php?id=8436 [^] (This is actually one of my earliest forts in DF, which I started playing again today to see if I could rescue it from starvation. I accidentally dug out half of it using channels, which is why it looks really weird, but that's another story.) |
(0024552) lethosor (manager) 2014-02-21 16:10 edited on: 2014-02-21 18:13 |
Upon further investigation, this also applies to migrant dwarves and livestock (a migrant wave arrives shortly after the emus in the save above) - however, unlike the emus, none of the migrants/livestock show up on the justice screen until the first migrant enters the map. Also, I was able to reproduce this with DFHack by causing tantrums with "misery" and waiting for a dwarf to commit a crime. Using slayrace to kill all wild animals caused another animal (of a different species) to show up on the justice screen shortly before entering the map. Forcing migrants and caravans also produces the same effect, so I think this qualifies as always reproducible. An interesting thing to note is that merchant creatures do not show up on the justice screen until they enter the map (at least pack animals don't - the two caravans I triggered only showed up with one or two caged animals with the first merchant, since it's a young fortress, so I don't know for sure if this applies to caged animals or not). Merchants (and guards) do show up on the justice list before entering the map, however. |
(0032827) lethosor (manager) 2015-06-30 11:30 edited on: 2015-06-30 12:09 |
Confirmed in 0.40.24. Here is a save with a "deceased" panda able to be convicted, which will arrive shortly after unpausing: http://dffd.bay12games.com/file.php?id=10967 [^] Here is a comparison of the panda's flags before and after arrival: https://gist.github.com/lethosor/c6f5f0375af204eabd1c [^] (using DFHack flag names). The "incoming" flag (flag 11) is probably the most relevant. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-02-21 09:45 | lethosor | New Issue | |
2014-02-21 09:47 | lethosor | Tag Attached: justice | |
2014-02-21 09:47 | lethosor | Issue Monitored: lethosor | |
2014-02-21 09:47 | lethosor | Tag Attached: spawn | |
2014-02-21 10:07 | lethosor | Note Added: 0024548 | |
2014-02-21 16:10 | lethosor | Note Added: 0024552 | |
2014-02-21 16:11 | lethosor | Note Edited: 0024552 | View Revisions |
2014-02-21 16:16 | lethosor | Note Edited: 0024552 | View Revisions |
2014-02-21 16:16 | lethosor | Note Edited: 0024552 | View Revisions |
2014-02-21 18:13 | lethosor | Note Edited: 0024552 | View Revisions |
2014-02-24 09:06 | Footkerchief | Assigned To | => Footkerchief |
2014-02-24 09:06 | Footkerchief | Status | new => acknowledged |
2014-08-04 10:19 | lethosor | Reproducibility | N/A => always |
2014-08-04 10:19 | lethosor | Summary | Creatures about to spawn on map can be convicted of a crime but are listed as "deceased" => Creatures about to arrive on map can be convicted of a crime but are listed as "deceased" until they arrive |
2015-06-30 11:30 | lethosor | Note Added: 0032827 | |
2015-06-30 11:30 | lethosor | Assigned To | Footkerchief => lethosor |
2015-06-30 11:30 | lethosor | Status | acknowledged => confirmed |
2015-06-30 11:34 | lethosor | Note Edited: 0032827 | View Revisions |
2015-06-30 11:34 | lethosor | Note Edited: 0032827 | View Revisions |
2015-06-30 11:34 | lethosor | Additional Information Updated | View Revisions |
2015-06-30 11:34 | lethosor | Tag Detached: spawn | |
2015-06-30 12:09 | lethosor | Note Edited: 0032827 | View Revisions |
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