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IDProjectCategoryView StatusDate SubmittedLast Update
0006872Dwarf FortressMiscellaneous Crashespublic2014-07-09 14:122014-07-13 14:14
Reporterthvaz 
Assigned ToFootkerchief 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionduplicate 
PlatformpcOSWindowsOS Version7
Product Version0.40.01 
Target VersionFixed in Version 
Summary0006872: Crash after creating new adventurer
DescriptionAfter playing for quite some time with another character (killed by bandits, I created another. It is a pocket world so I had only one human civilization to choose, and just after leaving the fortress and enter Travel mode the game crashed.

The errorlog says:

Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0006654resolvedToady One Indefinite hang fast-traveling from (or sleeping in) necromancer tower 

-  Notes
(0025544)
thvaz (reporter)
2014-07-10 09:15

Had another crash, with the same message error. I noticed that both happened just after I change the display of the map. Doesn't happen always, though.
(0026199)
thvaz (reporter)
2014-07-13 13:51

I think this is a duplicate of the "out of bounds" crash Toady fixed in 0.40.03.

- Issue History
Date Modified Username Field Change
2014-07-09 14:12 thvaz New Issue
2014-07-10 09:15 thvaz Note Added: 0025544
2014-07-13 13:51 thvaz Note Added: 0026199
2014-07-13 14:14 Footkerchief Relationship added duplicate of 0006654
2014-07-13 14:14 Footkerchief Status new => resolved
2014-07-13 14:14 Footkerchief Resolution open => duplicate
2014-07-13 14:14 Footkerchief Assigned To => Footkerchief


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