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IDProjectCategoryView StatusDate SubmittedLast Update
0007107Dwarf FortressDwarf Mode -- Combatpublic2014-07-11 20:202019-05-19 10:10
Reporterrhorama 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityunable to reproduce
StatusconfirmedResolutionopen 
PlatformWindowsOSWindows 7OS VersionWindows 7 x64
Product Version0.40.02 
Target VersionFixed in Version 
Summary0007107: Milita attacking berserk dwarf results in loyalty cascade
DescriptionHad a potter go berserk after unable to complete strange mood. I ordered the military to attack. < 30 seconds later a third of my fort is dead, and the rest are locked in combat.
Steps To ReproduceI reloaded the save, but the potter did not enter a strange mood.

1.) Have a dwarf go berserk from failing a mood

2.) Order militia to attack
Additional InformationSaves:
http://dffd.bay12games.com/file.php?id=10969 [^] (0.40.24, 0009005)
TagsNo tags attached.
Attached Files

- Relationships
related to 0003259new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 
has duplicate 0008142resolvedFootkerchief dwarf soldier one killed dwarf soldier 2 
has duplicate 0009005resolvedKnight Otu Attacking berserk dwarves resulting from failed strange mood results in infighting amongst military squad 

-  Notes
(0030943)
Frogging101 (reporter)
2014-11-10 09:38

I just had this problem. A Clothier failed a mood, went berserk, military attacks it, suddenly fights break out. I'm on 0.40.15
(0030946)
smjjames (reporter)
2014-11-10 10:20

A save would be excellent for this one, even if it's a seasonal save a little ways back.
(0032831)
Knight Otu (manager)
2015-07-01 13:56

CeaseofMorality posted a save at 0009005.
(0034820)
chaosvolt (reporter)
2016-03-09 15:15

Wiki claims this to have been revolved in .42.XX, but needs verification.
(0035573)
Uristotle (reporter)
2016-07-07 17:19

I think I had this happen a couple days ago on 43.04. Dwarf failed a mood, I sent in a squad to unberserk him (via list), afterwards I get Interrupted spam and a lot of mangled dwarf bodies.
(0038636)
szielins (reporter)
2018-07-26 12:25

0.44.12. As far as I can tell, the sequence went something like:
  * Miner (Zan Kuletfarash) threw a tantrum and attacked a soldier (Vabok Iteberar).
  * A crossbower (Fath Kolilrom) fired on the miner.
  * Another soldier (Momuz Emeteshtan) attacked the crossbower.

In the save, many of the parties involved are already dead, but Momuz Emeteshtan is still alive, with the thought that she "feels vengeful when joining an existing conflict".

Checking, she is the niece of Zan Kuletfarash, so I'm not positive this is bug 0007107. But the effects are similar enough--general civil war within the military--that I strongly suspect the same code is involved: erroneous determination as to who is an enemy of whom.

Save--somewhat after the start of the incident, but hopefully still soon enough to be useful-- uploaded to http://dffd.bay12games.com/file.php?id=13924 [^] .
(0039344)
Isenscream (reporter)
2019-04-22 04:18

I wonder if this has been fixed for melee but not crossbows somehow. Playing in 0.44.12 I had a recruit go berserk while training with a melee squad, and get chopped up without further fuss. A bit later, a chained prisoner went berserk, I stationed my whole military on them, the archers got there first and shot, and then I had a loyalty cascade.
(0039374)
kemptastic (reporter)
2019-05-19 10:10

Manage to have 3 saves for you and the gamelog of the whole thing going down on 44.12
https://drive.google.com/open?id=1OmFZ9gtt63mNOCeVuhbUlqfj4rQJ52Ha [^]

I have a save from the last save before the possessed dwarf goes berserk, I'm pretty sure they're already possessed in this save. The Dwarf in question is Obok Stake. I think they were a original visitor that joined as citizen, maybe.

The second save is right as the loyalty cascade starts, Obok goes beserk right next to a passing military dwarf in the main entrance hallway, her arms are sliced off almost immediately and a bunch of the civilian dwarfs start attacking the military/each other. Very little combat has happened in the second save, so everyone should mostly still be alive. I managed to catch it right as it started, and saved right at that spot.

The third save is only a minute or so past that in real time, but the cascade has spread across the entire fort almost and about 25% of my pop is engaged in one way or another it seems.

- Issue History
Date Modified Username Field Change
2014-07-11 20:20 rhorama New Issue
2014-07-11 20:26 Footkerchief Relationship added related to 0003259
2014-08-24 20:33 Footkerchief Relationship added has duplicate 0008142
2014-11-10 09:38 Frogging101 Note Added: 0030943
2014-11-10 09:57 Footkerchief Assigned To => Footkerchief
2014-11-10 09:57 Footkerchief Status new => confirmed
2014-11-10 10:20 smjjames Note Added: 0030946
2015-07-01 13:55 Knight Otu Relationship added has duplicate 0009005
2015-07-01 13:56 Knight Otu Note Added: 0032831
2015-07-01 14:01 lethosor Note Added: 0032832
2015-07-01 14:01 lethosor Note Deleted: 0032832
2015-07-01 14:01 lethosor Additional Information Updated View Revisions
2016-03-09 15:15 chaosvolt Note Added: 0034820
2016-07-07 17:19 Uristotle Note Added: 0035573
2018-07-26 12:25 szielins Note Added: 0038636
2019-04-22 04:18 Isenscream Note Added: 0039344
2019-05-19 10:10 kemptastic Note Added: 0039374
2019-05-19 10:37 kemptastic Issue Monitored: kemptastic


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