Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002840Dwarf FortressDwarf Mode -- Militarypublic2010-07-25 18:342011-03-09 11:55
ReporterOzoneGrif 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.31.12 
Target VersionFixed in Version0.31.22 
Summary0002840: Marksdwarves use wrong bolts when training
DescriptionMy squad is configured to use Bone Bolts for Combat and Training, and Copper Bolts for Combat only.

If a Marksdwarf has Bone and Copper bolts in his quiver, he will use Copper bolts for Training (he should have used the Bone bolts).
Steps To Reproduceset ammunition to :
- Copper Bolts for "C"
- Bone Bolts for "CT"

give Bone and Copper bolts to your Marksdwarf, he must have both in his quiver.
order him to train on a range.

He will use the Copper bolts.
Tagsammunition, military screen
Attached Files

- Relationships
has duplicate 0003489resolvedLogical2u when assigned training bolts run out, marksdwarves will continue to train with combat-only bolts 
has duplicate 0003684resolvedLogical2u Marksdwarves will use combat ammo for training 
has duplicate 0002961resolvedFootkerchief Ranged problems with ammonition 
child of 0001374new If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo, and other ammo bugs 

-  Notes
(0011043)
Footkerchief (manager)
2010-07-25 18:46

In case there's something special about your fortress that allows this to happen, it would be helpful to upload a save to http://dffd.wimbli.com/ [^]
(0011045)
HebaruSan (reporter)
2010-07-25 19:01

I saw it happening in this map, already posted for a different bug:
http://dffd.wimbli.com/file.php?id=2802 [^]
(0011164)
Orkel2 (reporter)
2010-07-27 11:25

This happens to me in every fort. It's very annoying to see them shoot off my precious steel bolts at archery ranges even when I've set them to be combat only. So I'm forced to use only bone at all times, and only add steel bolts when the dwarf is needed in a combat situation.
(0011172)
Rafal99 (reporter)
2010-07-27 15:56

Happened to me too. They had metal bolts for combat and wooden bolts for training. A dwarf had both iron and wooden bolts in quiver, but was shooting the iron bolts at archery range. Removing metal bolts from ammo designation in military screen didn't help, they still had metal botls in quiver and were shooting them. Finally I forbidden or dumped all metal bolts to prevent wasting and it works so far.
(0011313)
Thratur (reporter)
2010-07-31 00:52
edited on: 2010-07-31 01:38

I have the same problem and I'm crying everytime my steel arrows are wasted like that :(

(0011503)
eatatree (reporter)
2010-08-04 17:18

This is happening to me consistently. Makes it hard to keep ammo in stock.
(0011676)
ma88hew (reporter)
2010-08-09 17:25

Me too.

Metal bolts: C
Wood Bolts: T

Makes them use metal bolts at the range. However,

Metal bolts: T
Wood Bolts: C

made them use wooden bolts at the range, opposite what should happen.

I'm using the MixMod, if that matters.
(0011706)
Ghoulz (reporter)
2010-08-10 18:36

Happens to me as well, if the ammunition designations worked correctly then things would be so much easier and simpler, but unfortunately it appears to be currently bugged.
(0012464)
Moonshine Fox (reporter)
2010-09-07 01:30

ma88hew: Does that mean that ammo designations DO work, only they are mirrored? Can you confirm?
(0012669)
ma88hew (reporter)
2010-09-15 16:12

Moonshine Fox: Not really. I never saw them use anything else than what they used at the range. They would just walk into battle with the wooden bolts and get slaughtered. Maybe the dwarves are only using combat bolts.
(0013290)
d64 (reporter)
2010-10-10 01:54

Reproduces here as well. One of the most annoying bugs in 31.16.
(0013332)
Narmio (reporter)
2010-10-11 21:09

Seems to reproduce everywhere. Could this be related to places to store equipment in their archery range/barracks? Training weapons/combat weapons for melee dwarves are fiddly depending on available weapon racks, so perhaps there needs to be some place to store bolts at the range? What would that use? A weapon rack? A chest? I shall experiment.

Also, confirming that this is one of my big Rage Bugs with 31.16: Soap cancellations, fishless caverns, missing boots, dopey marksdwarves. If those get fixed soon, fort mode will be awesome.
(0014063)
Orkel2 (reporter)
2010-11-20 14:31

This is annoying. The "Use in combat" and "Use in training" commands do not work at ALL, and whatever you set them to, they will always waste them on training unless you disable the archery targets.
(0014411)
novaalpha (reporter)
2010-12-04 23:46

still in .18
(0015065)
Naros (reporter)
2011-02-08 12:51

Is there a tag, or should we make a tag that suggests that a certain bug should be added to the next batch of bug fixes?

Because this seems like an easy to fix bug, but bothering Toady about it by email seems a bit counterproductive.

- Issue History
Date Modified Username Field Change
2010-07-25 18:34 OzoneGrif New Issue
2010-07-25 18:46 Footkerchief Relationship added child of 0000535
2010-07-25 18:46 Footkerchief Note Added: 0011043
2010-07-25 19:01 HebaruSan Note Added: 0011045
2010-07-27 11:25 Orkel2 Note Added: 0011164
2010-07-27 15:56 Rafal99 Note Added: 0011172
2010-07-31 00:52 Thratur Note Added: 0011313
2010-07-31 00:54 Thratur Note Edited: 0011313 View Revisions
2010-07-31 01:38 Thratur Note Edited: 0011313 View Revisions
2010-08-04 17:18 eatatree Note Added: 0011503
2010-08-05 18:42 HebaruSan Issue Monitored: HebaruSan
2010-08-09 17:25 ma88hew Note Added: 0011676
2010-08-09 17:26 ma88hew Issue Monitored: ma88hew
2010-08-10 18:36 Ghoulz Note Added: 0011706
2010-08-10 18:36 Ghoulz Tag Attached: ammunition
2010-08-10 18:37 Ghoulz Tag Attached: military screen
2010-08-10 19:08 Ghoulz Issue Monitored: Ghoulz
2010-08-10 19:09 Ghoulz Issue End Monitor: Ghoulz
2010-08-16 00:27 knofbath Issue Monitored: knofbath
2010-08-27 19:06 30 Second Artbomb Issue Monitored: 30 Second Artbomb
2010-09-07 01:30 Moonshine Fox Note Added: 0012464
2010-09-09 06:57 Moonshine Fox Issue Monitored: Moonshine Fox
2010-09-15 16:12 ma88hew Note Added: 0012669
2010-10-10 01:54 d64 Note Added: 0013290
2010-10-11 21:09 Narmio Note Added: 0013332
2010-10-12 16:53 Naros Issue Monitored: Naros
2010-10-31 19:45 Logical2u Relationship added has duplicate 0003489
2010-11-20 06:32 Logical2u Relationship added has duplicate 0003684
2010-11-20 06:32 Logical2u Issue Monitored: novaalpha
2010-11-20 14:31 Orkel2 Note Added: 0014063
2010-12-04 23:46 novaalpha Note Added: 0014411
2011-02-07 15:19 alexleon Issue Monitored: alexleon
2011-02-08 11:05 Hieronymous Alloy Issue Monitored: Hieronymous Alloy
2011-02-08 12:51 Naros Note Added: 0015065
2011-02-09 21:06 skeggox Issue Monitored: skeggox
2011-02-28 20:58 Footkerchief Relationship added child of 0001374
2011-02-28 20:58 Footkerchief Relationship deleted child of 0001374
2011-02-28 20:58 Footkerchief Relationship added child of 0001374
2011-02-28 20:58 Footkerchief Relationship deleted child of 0000535
2011-02-28 21:01 Footkerchief Relationship added has duplicate 0002961
2011-03-09 04:06 Toady One Status new => resolved
2011-03-09 04:06 Toady One Fixed in Version => 0.31.22
2011-03-09 04:06 Toady One Resolution open => fixed
2011-03-09 04:06 Toady One Assigned To => Toady One
2011-03-09 11:55 Naros Issue End Monitor: Naros


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker