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IDProjectCategoryView StatusDate SubmittedLast Update
0004862Dwarf FortressAdventure Mode -- Displaypublic2011-08-27 09:512013-03-05 17:08
Reportergmafk 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.31.25 
Target VersionFixed in Version 
Summary0004862: Projectile animations do not work.
DescriptionWhen thrown or fired, projectiles do not fly through the air - they just teleport to the destination square (this is only a problem with the display - they still hit things on their path).

This makes it really hard to spot archers (Why are these bolts appearing on the ground? Oh shit, I'm being attacked! - good luck finding out from which direction :P) and is annoying (Did I miss? Did I fire at all?).
Steps To ReproduceThrow or fire something.
Additional InformationThis issue is present both in the SDL version and the legacy version.

Workaround for the legacy version: [G_FPS_CAP:5000]
Workaround for the SDL version: [PRINT_MODE:PARTIAL:2] [G_FPS_CAP:5000]
(all other settings are left at their default values and the game is unmodified)

With these settings the projectile animations start to work correctly. They are still too fast, but at least you can sort of see their trajectory.

This post has two gifs that illustrate this bug:
http://www.bay12forums.com/smf/index.php?topic=84463.msg2264460#msg2264460 [^]

It was discussed in two places, but never reported in the bug tracker (at least I couldn't find it :P):

SDL vs LEGACY = LGCY wins!?
http://www.bay12forums.com/smf/index.php?topic=84463.0 [^]

Base delay factor?
http://www.bay12forums.com/smf/index.php?topic=78244.0 [^]

Ideal solution: add a new setting that controls how fast projectiles fly
through the air (e.g. [PROJECTILE_DELAY:10] will make them move 1 tile per 10ms or something like that).
TagsNo tags attached.
Attached Files

- Relationships
has duplicate 0006297resolvedKnight Otu Arrows, severed body parts, and any flying projectiles aren't animated. 

-  Notes
(0018637)
gmafk (reporter)
2011-08-27 10:03

BTW, this also affects severed body parts and monsters flying through the air after being hit by a hammer (I haven't tested the latter).
(0023882)
ANormalUsername (reporter)
2013-03-05 17:08
edited on: 2013-03-05 17:40

Problem with the SDL version settings, though, is those settings cause flickering for me in .34.11

Edit:
If it was not implied, the problem is still present in version 0.34.11.


- Issue History
Date Modified Username Field Change
2011-08-27 09:51 gmafk New Issue
2011-08-27 10:03 gmafk Note Added: 0018637
2013-03-05 17:08 ANormalUsername Note Added: 0023882
2013-03-05 17:40 ANormalUsername Note Edited: 0023882 View Revisions
2013-03-06 06:36 Knight Otu Relationship added has duplicate 0006297


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