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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0004862 | Dwarf Fortress | Adventure Mode -- Display | public | 2011-08-27 09:51 | 2013-03-05 17:08 | ||||||
Reporter | gmafk | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 0.31.25 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0004862: Projectile animations do not work. | ||||||||||
Description | When thrown or fired, projectiles do not fly through the air - they just teleport to the destination square (this is only a problem with the display - they still hit things on their path). This makes it really hard to spot archers (Why are these bolts appearing on the ground? Oh shit, I'm being attacked! - good luck finding out from which direction :P) and is annoying (Did I miss? Did I fire at all?). | ||||||||||
Steps To Reproduce | Throw or fire something. | ||||||||||
Additional Information | This issue is present both in the SDL version and the legacy version. Workaround for the legacy version: [G_FPS_CAP:5000] Workaround for the SDL version: [PRINT_MODE:PARTIAL:2] [G_FPS_CAP:5000] (all other settings are left at their default values and the game is unmodified) With these settings the projectile animations start to work correctly. They are still too fast, but at least you can sort of see their trajectory. This post has two gifs that illustrate this bug: http://www.bay12forums.com/smf/index.php?topic=84463.msg2264460#msg2264460 [^] It was discussed in two places, but never reported in the bug tracker (at least I couldn't find it :P): SDL vs LEGACY = LGCY wins!? http://www.bay12forums.com/smf/index.php?topic=84463.0 [^] Base delay factor? http://www.bay12forums.com/smf/index.php?topic=78244.0 [^] Ideal solution: add a new setting that controls how fast projectiles fly through the air (e.g. [PROJECTILE_DELAY:10] will make them move 1 tile per 10ms or something like that). | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
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Notes | |
(0018637) gmafk (reporter) 2011-08-27 10:03 |
BTW, this also affects severed body parts and monsters flying through the air after being hit by a hammer (I haven't tested the latter). |
(0023882) ANormalUsername (reporter) 2013-03-05 17:08 edited on: 2013-03-05 17:40 |
Problem with the SDL version settings, though, is those settings cause flickering for me in .34.11 Edit: If it was not implied, the problem is still present in version 0.34.11. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-08-27 09:51 | gmafk | New Issue | |
2011-08-27 10:03 | gmafk | Note Added: 0018637 | |
2013-03-05 17:08 | ANormalUsername | Note Added: 0023882 | |
2013-03-05 17:40 | ANormalUsername | Note Edited: 0023882 | View Revisions |
2013-03-06 06:36 | Knight Otu | Relationship added | has duplicate 0006297 |
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