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IDProjectCategoryView StatusDate SubmittedLast Update
0004241Dwarf FortressMiscellaneous Crashespublic2011-03-17 00:022011-03-17 09:02
Reportergpmfuchs 
Assigned ToFootkerchief 
PrioritynormalSeverityblockReproducibilityalways
StatusresolvedResolutionduplicate 
Platformlinux (amd64)OSgentooOS Version
Product Version0.31.21 
Target VersionFixed in Version 
Summary0004241: game blocks after 15s into this save
DescriptionWhen simulating this save for 15s, Dwarf Fortress blocks without any reaction, uses 100% cpu time, and is only kill-able with a kill -9.

game is uploaded at http://dffd.wimbli.com/file.php?id=3980 [^]
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0003651resolvedToady One Ghost appearing/disappearing causes a massive slowdown 

-  Notes
(0016315)
Kogut (reporter)
2011-03-17 00:06

Ghost? Large amount of water + season change?
(0016326)
gpmfuchs (reporter)
2011-03-17 07:24

There shouldn't be any gost. After a nearly death (and the gost-slowdown) this fortress has enough active burial places for all living citizens. And the amount of water hasn't changed to other seasons.
(0016327)
Footkerchief (manager)
2011-03-17 07:37

Reminder sent to: gpmfuchs

Is it the right time of year for a season change to occur? Are you doing any digging or other terrain-altering activities that could cause a massive cave-in?
(0016328)
Quietust (reporter)
2011-03-17 07:41
edited on: 2011-03-17 07:55

You do have 2 ghosts - Libash Nekolcilob, Ghostly Siege Operator, and Urvad Edtulkivish, Ghostly Wrestler. One of them is hanging around in the side of a hill, which is probably what's causing your lag.

After memorializing both of them (which took a while, even with [SPEED:1], due to the massive amount of tasks your dwarves have been ordered to perform), the lag appears to have stopped.

(0016330)
gpmfuchs (reporter)
2011-03-17 08:05
edited on: 2011-03-17 08:13

It's mid summer. No major digging going on which could create cave-ins. Blocking moment time seems to vary between 5s and 15s. (correction I have 2 ghosts on the map of people who drowned). The only thing maybe uncontrolled I see are 2 forgotten beasts in some caves I haven't entered yet. Note game goes on after 2 minutes. So maybe it's a ghost problem after all.

(0016332)
Footkerchief (manager)
2011-03-17 09:01
edited on: 2011-03-17 09:02

Thanks for investigating, Quietust.

gpmfuchs, I crossposted your save at 0003651:0016333


- Issue History
Date Modified Username Field Change
2011-03-17 00:02 gpmfuchs New Issue
2011-03-17 00:06 Kogut Note Added: 0016315
2011-03-17 07:24 gpmfuchs Note Added: 0016326
2011-03-17 07:37 Footkerchief Note Added: 0016327
2011-03-17 07:37 Footkerchief Tag Attached: AWAITING UPDATE
2011-03-17 07:41 Quietust Note Added: 0016328
2011-03-17 07:55 Quietust Note Edited: 0016328 View Revisions
2011-03-17 08:05 gpmfuchs Note Added: 0016330
2011-03-17 08:13 gpmfuchs Note Edited: 0016330 View Revisions
2011-03-17 09:01 Footkerchief Note Added: 0016332
2011-03-17 09:01 Footkerchief Relationship added duplicate of 0003651
2011-03-17 09:01 Footkerchief Status new => resolved
2011-03-17 09:01 Footkerchief Resolution open => duplicate
2011-03-17 09:01 Footkerchief Assigned To => Footkerchief
2011-03-17 09:02 Footkerchief Note Edited: 0016332 View Revisions
2011-03-17 09:02 Footkerchief Tag Detached: AWAITING UPDATE


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