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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0005226 | Dwarf Fortress | Undeath | public | 2012-02-17 11:31 | 2014-07-16 23:46 | ||||||
Reporter | Xieg | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | random | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | Windows 7 | OS Version | ||||||||
Product Version | 0.34.01 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0005226: Embarking on a terrifying region sometimes turns entire party into mist thralls due to rain effects. | ||||||||||
Description | Embarked on half mountain half forest terrifying region. Both sides had evil rain effects, no mists. When anyone walked into the forest section of the embark they would turn into foul mist thralls. Attempted to reclaim fortress twice. Each reclaim attempt started in the forest, and the entire party both times started as foul mist thralls. | ||||||||||
Tags | No tags attached. | ||||||||||
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Notes | |
(0023616) ZzarkLinux (reporter) 2012-09-28 04:03 edited on: 2012-09-28 04:03 |
I can provide a 34.11 test case (and directions) right here: http://www.bay12forums.com/smf/index.php?topic=15096.msg3534815#msg3534815 [^] The mountain biome has "Creeping Murk" clouds. The swamp biome has "acrid ooze" rain that knocks unconscious most of the time. The "acrid ooze" rain will husk things things at embark 50% of the time. There have been multiple cases where the acrid ooze creates "Creeping Murk Zombies". My guess is that when 2-or-more biomes intersect, they "spread/randomize" the syndrome. That, or a buffer overload in the C++ somewhere. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-02-17 11:31 | Xieg | New Issue | |
2012-02-17 12:08 | Logical2u | Relationship added | has duplicate 0005228 |
2012-02-17 12:12 | Footkerchief | Relationship added | related to 0005124 |
2012-02-18 09:35 | Logical2u | Summary | Embarking on a terrifying region sometimes turns enitre party into mist thralls. => Embarking on a terrifying region sometimes turns enitre party into mist thralls due to rain effects. |
2012-09-28 04:03 | ZzarkLinux | Note Added: 0023616 | |
2012-09-28 04:03 | ZzarkLinux | Note Edited: 0023616 | View Revisions |
2014-07-16 23:46 | Footkerchief | Summary | Embarking on a terrifying region sometimes turns enitre party into mist thralls due to rain effects. => Embarking on a terrifying region sometimes turns entire party into mist thralls due to rain effects. |
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