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IDProjectCategoryView StatusDate SubmittedLast Update
0005700Dwarf FortressWorld Generation -- Parameterspublic2012-03-24 12:312014-12-30 20:24
Reporterexpwnent 
Assigned ToToady One 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionnot fixable 
PlatformOSWindows 7OS Version
Product Version0.34.06 
Target VersionFixed in Version 
Summary0005700: 33x17 Worldgen Crash Many Minerals
DescriptionThe game crashes shortly after starting to generate a 33x17 world with minerals set to 100 (max minerals).
Steps To ReproduceOn a vanilla install of DF, duplicate POCKET REGION, change the dimensions to 33x17, and change the "minerals" parameter to 100.
Additional Information17x33 works fine, as does 17x17.
TagsNo tags attached.
Attached Files

- Relationships
related to 0003225resolvedFootkerchief Worldgen crash after creating lakes/minerals on a rectangular map 

-  Notes
(0021773)
Toady One (administrator)
2012-03-26 18:39

Does this reproduce for somebody? I can't get it to happen.
(0021776)
Footkerchief (manager)
2012-03-26 19:57

Reminder sent to: expwnent

Please upload world gen parameters that reproduce this crash.
(0021777)
expwnent (reporter)
2012-03-26 20:03

Using the string "a" for all random seeds makes it crash for me. All worldgen parameters except for minerals (and x size) are identical to the default for POCKET REGION.
(0021778)
expwnent (reporter)
2012-03-26 20:18

This might not help, but when it crashes and windows says it crashed, under "more detail" it says the following:

Problem signature:
  Problem Event Name: APPCRASH
  Application Name: Dwarf Fortress.exe
  Application Version: 0.0.0.0
  Application Timestamp: 4f6c34ca
  Fault Module Name: ntdll.dll
  Fault Module Version: 6.1.7601.17725
  Fault Module Timestamp: 4ec49b8f
  Exception Code: c0000005
  Exception Offset: 0002e3be
  OS Version: 6.1.7601.2.1.0.256.48
  Locale ID: 1033
  Additional Information 1: 0a9e
  Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
  Additional Information 3: 0a9e
  Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
(0021822)
Toady One (administrator)
2012-03-28 04:51

Hmm, unfortunately I'm still unable to get this to reproduce (also in Windows 7). Is it happening for others?
(0021828)
omg_scout (reporter)
2012-03-28 06:20

I managed to reproduce.

Widnows 7, dwarf fortress .05

Today evening I can try to reproduce that on Linux Mint on DF .06


screenshot:
http://imgur.com/wSwfp [^]

I can be of more help, just tell me what to do.
(0021830)
Kogut (reporter)
2012-03-28 06:27
edited on: 2012-03-28 06:42

duplicated POCKET REGION
changed "use seed" to "yes" and "seed" to "aaaaaaaaaaaaaaa"
mineral scarcity to "100"
dimension to 33x17 (what caused mineral scarcity to revert back to 2500 - why?)
mineral scarcity to "100"
F6 to save
enter to start generation

Crashed on "Forming lakes and minerals (44)"

Info provided by windows:
Podpis problemu:
  Nazwa zdarzenia problemu: APPCRASH
  Nazwa aplikacji: Dwarf Fortress.exe
  Wersja aplikacji: 0.0.0.0
  Sygnatura czasowa aplikacji: 4f6c34ca
  Nazwa modułu z błędem: ntdll.dll
  Wersja modułu z błędem: 6.1.7601.17725
  Sygnatura czasowa modułu z błędem: 4ec49b60
  Kod wyjątku: c0000005
  Przesunięcie wyjątku: 00052cc7
  Wersja systemu operacyjnego: 6.1.7601.2.1.0.768.3
  Identyfikator ustawień regionalnych: 1045
  Dodatkowe informacje 1: 0a9e
  Dodatkowe informacje 2: 0a9e372d3b4ad19135b953a78882e789
  Dodatkowe informacje 3: 0a9e
  Dodatkowe informacje 4: 0a9e372d3b4ad19135b953a78882e789

Also: I can be of more help, just tell me what to do.

EDIT:
I discovered something interesting, crash occurs at the random time (even with the constant seed!):

Crashed on "Forming lakes and minerals (40)"
Crashed on "Forming lakes and minerals (32)"
Crashed on "Forming lakes and minerals (13)"
Crashed on "Forming lakes and minerals (34)"
Crashed on "Forming lakes and minerals (24)"

(0021831)
omg_scout (reporter)
2012-03-28 07:29

"I discovered something interesting, crash occurs at the random time (even with the constant seed!):"

Segfault? ^^
(0021841)
expwnent (reporter)
2012-03-28 11:48

Yes, you have to change the dimension BEFORE you set mineral scarcity, otherwise it'll reset.
(0031600)
Footkerchief (manager)
2014-12-30 20:24

Since save compatibility has been broken since this report, it's hard to tell whether this crash has since been fixed. If anyone has world generation params that reproduce this problem in the latest version, please upload them to http://pastebin.com/ [^] and PM a manager on the forums (or reopen the report).

- Issue History
Date Modified Username Field Change
2012-03-24 12:31 expwnent New Issue
2012-03-26 18:39 Toady One Note Added: 0021773
2012-03-26 18:39 Toady One Assigned To => Toady One
2012-03-26 18:39 Toady One Status new => acknowledged
2012-03-26 19:57 Footkerchief Note Added: 0021776
2012-03-26 19:58 Footkerchief Tag Attached: AWAITING UPDATE
2012-03-26 20:03 expwnent Note Added: 0021777
2012-03-26 20:03 expwnent Issue Monitored: expwnent
2012-03-26 20:18 expwnent Note Added: 0021778
2012-03-28 04:51 Toady One Note Added: 0021822
2012-03-28 06:20 omg_scout Note Added: 0021828
2012-03-28 06:27 Kogut Note Added: 0021830
2012-03-28 06:28 Kogut Note Edited: 0021830 View Revisions
2012-03-28 06:28 Kogut Note Edited: 0021830 View Revisions
2012-03-28 06:29 Kogut Issue Monitored: Kogut
2012-03-28 06:42 Kogut Note Edited: 0021830 View Revisions
2012-03-28 07:29 omg_scout Note Added: 0021831
2012-03-28 11:48 expwnent Note Added: 0021841
2012-04-11 12:03 Footkerchief Tag Detached: AWAITING UPDATE
2012-05-31 10:28 Footkerchief Relationship added related to 0003225
2014-12-30 20:24 Footkerchief Note Added: 0031600
2014-12-30 20:24 Footkerchief Status acknowledged => resolved
2014-12-30 20:24 Footkerchief Resolution open => not fixable


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