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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0006027 | Dwarf Fortress | Dwarf Mode -- Jobs, Smelting | public | 2012-06-15 09:11 | 2014-11-03 03:08 | ||||||
Reporter | Quietust | ||||||||||
Assigned To | Footkerchief | ||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||
Status | confirmed | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 0.34.11 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0006027: Melting weapons/armor/etc. yields too much metal | ||||||||||
Description | Currently, melting any weapon, trap component, tool, or armor (of any type) returns 3/10 of the item's MATERIAL_SIZE worth of bars. For items whose MATERIAL_SIZE is a multiple of 3, this amounts to a 90% yield, but for other values greater than 3 this goes over 100%: * Chain leggings cost 1 bar, but melt down to 1.5 bars (150% yield) * Shields cost 1 bar, but melt down to 1.2 bars (120% yield) * Battle axes and picks cost 1 bar, but melt down to 1.2 bars (120% yield) * Spiked balls and serrated discs cost 1 bar, but melt down to 1.2 bars (120% yield) * Giant axe blades, enormous corkscrews, and menacing spikes cost 1 bar, but melt down to 1.5 bars (150% yield) For gloves and shoes, this is worse because they are produced in pairs: * Gauntlets cost 0.5 bars each (1 bar per pair) but melt down to 0.6 bars (1.2 per pair) * High boots cost 0.5 bars each (1 bar per pair) but melt down to 0.6 bars (1.2 per pair) | ||||||||||
Tags | No tags attached. | ||||||||||
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Notes | |
(0023020) Quietust (reporter) 2012-06-15 09:14 edited on: 2014-01-24 11:57 |
This behavior seems to have been introduced in version 0.34.06 - in all prior versions, melt yields did not vary based on MATERIAL_SIZE at all. See also 0006026 for a different (and much older) problem related to melting other types of items. |
(0030205) Footkerchief (manager) 2014-09-15 16:30 |
Confirmed in 0.40.12: http://www.bay12forums.com/smf/index.php?topic=143580.msg5662138#msg5662138 [^] |
(0030853) jonadab (reporter) 2014-11-03 03:08 |
Perhaps the correct fix is that metal forges should consume partial bars (i.e., consume one bar more and retain leftover fractions in much the same way a smelter retains fractions when a full bar has not been produced yet). |
Issue History | |||
Date Modified | Username | Field | Change |
2012-06-15 09:11 | Quietust | New Issue | |
2012-06-15 09:14 | Quietust | Note Added: 0023020 | |
2012-06-15 13:52 | Footkerchief | Relationship added | related to 0006026 |
2012-06-16 07:51 | Quietust | Note Edited: 0023020 | View Revisions |
2012-06-23 01:49 | Knight Otu | Relationship added | has duplicate 0006049 |
2014-01-24 11:57 | Quietust | Note Edited: 0023020 | View Revisions |
2014-09-15 16:30 | Footkerchief | Assigned To | => Footkerchief |
2014-09-15 16:30 | Footkerchief | Status | new => confirmed |
2014-09-15 16:30 | Footkerchief | Note Added: 0030205 | |
2014-11-03 03:08 | jonadab | Note Added: 0030853 | |
2019-12-11 13:59 | Loci | Relationship added | related to 0011187 |
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