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IDProjectCategoryView StatusDate SubmittedLast Update
0007741Dwarf FortressDwarf Mode -- Tradepublic2014-07-30 09:562014-08-06 07:55
ReporterKanddak 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityunable to reproduce
StatusresolvedResolutionduplicate 
PlatformMacOSMacOSOS Version10.7.5
Product Version0.40.05 
Target VersionFixed in Version 
Summary0007741: Caravan stays for only a day, possibly scared by cavern creatures far below
DescriptionI had my dwarven caravan arrive on 15th Limestone. Right after the first one or two wagons reached the depot, they all turned around and left again. They were gone by 17th Limestone.
I reloaded my autumn autosave to see if the same thing would happen again. The second time, the entire caravan got into the depot and unloaded their goods without incident.
The main difference I noticed between the two runs was that the first time, right around when the caravan bailed, a forgotten beast was fighting a cave crocodile in the first cavern layer about 40 Z-levels down, almost directly below the trade depot, but with no line of sight or path to the depot. The second time, the beast wandered to a different part of the cavern to fight some naked mole dogs.
There were also some ongoing construction projects that I added onto during the first two weeks of Limestone the first time, but didn't do the second time because I was just killing time waiting to see if the caravan would do the same thing. Those were inside of the fortress with no path to the depot.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0007185confirmedFootkerchief Horrified merchants immediately destroy their wagons, pack their goods and leave the depot 

-  Notes
(0027988)
Kanddak (reporter)
2014-07-30 16:22
edited on: 2014-08-05 22:00

Upon further consideration, this may be a duplicate of (or related to) 0007185: Horrified merchants immediately destroy their wagons, pack their goods and leave the depot. The human caravan had previously fought a werecavy in the entrance to my depot, leaving one caravan guard and the werecavy dead. Some time later I noticed that my dwarves were emitting "cancels job: Horrified" when they walked past the skeletons and the big pool of blood. Maybe one of the merchants got freaked out by the skeletons and it spooked the whole caravan, and when I failed to reproduce this, I happened to get braver merchants?
I do have some wagon wood by my depot, but I'd thought maybe the werecavy had killed one before. It could just as well have come from my cowardly caravan.

(0028454)
Footkerchief (manager)
2014-08-06 07:55
edited on: 2014-08-06 07:55

We'll go with that.


- Issue History
Date Modified Username Field Change
2014-07-30 09:56 Kanddak New Issue
2014-07-30 16:22 Kanddak Note Added: 0027988
2014-08-05 21:58 Kanddak Note Edited: 0027988 View Revisions
2014-08-05 22:00 Kanddak Note Edited: 0027988 View Revisions
2014-08-06 07:55 Footkerchief Note Added: 0028454
2014-08-06 07:55 Footkerchief Relationship added duplicate of 0007185
2014-08-06 07:55 Footkerchief Status new => resolved
2014-08-06 07:55 Footkerchief Resolution open => duplicate
2014-08-06 07:55 Footkerchief Assigned To => Footkerchief
2014-08-06 07:55 Footkerchief Note Edited: 0028454 View Revisions


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