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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0007983 | Dwarf Fortress | Creatures | public | 2014-08-12 21:14 | 2017-02-03 17:17 | ||||||
Reporter | SelcouthBadger | ||||||||||
Assigned To | Loci | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | acknowledged | Resolution | open | ||||||||
Platform | OS | OSX | OS Version | Mavericks | |||||||
Product Version | 0.40.08 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0007983: Creatures without [CHILD] state cannot be tamed, only trained. | ||||||||||
Description | Before 0.40.xx, creatures without the [CHILD] state tag wouldn't breed. Now that they can, I've noticed that they can never be fully tamed since only child animals may be tamed. Perhaps this is intentional - it would probably make sense with dragons and rocs but not with Giant Cave Spiders, Helmet Snakes, and other mundanes - but if it isn't I figured it should be reported. | ||||||||||
Steps To Reproduce | Capture any non-child tagged animal and try to breed and tame it. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
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Notes | |
(0028926) Sivarty (reporter) 2014-08-13 01:38 |
I didn't think any wild animals could be tamed unless they where children. The most you could get an adult wild animal was to masterfully trained. |
(0028927) weegth (reporter) 2014-08-13 02:04 |
Yes, but it doesn't make much sense for lack of [CHILD] to implicitly make animals untameable even if they are trained since birth. There should be a separate tag for making creature impossible to tame. |
(0028997) SelcouthBadger (reporter) 2014-08-13 16:15 |
That's the point, you *should* be able to tame wild animals and you *can*, for the most part; however, animals that lack [CHILD] tags are never children and thus are untamable. |
(0036259) FantasticDorf (reporter) 2017-02-03 17:17 |
Vermin can't be tamed either because they have no normal [CHILD] tokens, as mentioned by relation to issue 0009635, you could fix this applying the changes individually or giving them a separate creature variation template to use (and adding onto that). Toady has talked about animal domestication at perhaps a non child defined stage, not at great length or as a immediate development goal but certainly out there related to scholars & innovation devgoals or along those lines. Responses like that can be found in old FotF replies & comments on the DFforums like http://www.bay12forums.com/smf/index.php?topic=140544.msg6583653#msg6583653 [^] Though there is a more directly mentioned reply from toady somewhere about his thoughts on properly taming creatures somewhere in that time period i can't find right now. At the moment until that development focus manifests we're stuck with adult's emerging from eggs or being live birthed (with a little specified size difference & growth) leaving this 'inconvenient gameplay feature' untouched without direct modding intervention. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-08-12 21:14 | SelcouthBadger | New Issue | |
2014-08-13 01:38 | Sivarty | Note Added: 0028926 | |
2014-08-13 02:04 | weegth | Note Added: 0028927 | |
2014-08-13 16:15 | SelcouthBadger | Note Added: 0028997 | |
2014-08-13 16:32 | 4maskwolf | Issue Monitored: 4maskwolf | |
2014-08-16 11:53 | SelcouthBadger | Issue Monitored: SelcouthBadger | |
2014-08-16 12:02 | Button | Issue Monitored: Button | |
2016-09-06 03:03 | Loci | Relationship added | has duplicate 0009994 |
2017-02-03 14:31 | Loci | Relationship added | has duplicate 0009635 |
2017-02-03 14:32 | Loci | Assigned To | => Loci |
2017-02-03 14:32 | Loci | Status | new => acknowledged |
2017-02-03 17:17 | FantasticDorf | Note Added: 0036259 | |
2017-06-08 19:15 | Huntthetroll | Issue Monitored: Huntthetroll |
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