Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0009659Dwarf FortressDwarf Mode -- Visitorspublic2016-03-26 18:172016-05-03 03:55
Reporterentropai 
Assigned ToKnight Otu 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformPCOSWindowsOS Version7
Product Version0.42.06 
Target VersionFixed in Version 
Summary0009659: Combat / Siege with civ entity causes visitors go berserk
DescriptionInitially, goblin siege entering map caused ~all of the visitors (approx 30 from various elf, human, dwarf or goblin civs.) to start immediately murdering my citizens and animals. After reloading and studying the behavior more found that killing any of the previously captured sieger's (elves, goblin beak dogs) or new siege arriving to map produces the same behavior where the visitors start randomly attacking anyone belonging to my forts population. The fight with everyone magically starts immediately when any of the previously mentioned captured sieger's are attacked by military or any sieger enters the map. Status of the visitors in the others tab stays as they were before (ie. listening story, studying, discussing)
while they happily murder anyone with anything they have in hand (books, instruments).

This behavior is highly annoying as it basically makes the visitor functionality null, this is either bug or very bad design.
Steps To ReproduceUpdating save later:

0000001 wait siege to arrive (winter is ~sure to bring some goblins)

0000002 Pen/pasture any of the captured siegers in provided training room with some military (elf or beak dog) and watch tavern and library to burst in murdering frenzy where most of the visitors suddenly turn hostile.
Additional InformationVisitors not from single civ but all around.
Possible related issue
http://www.bay12games.com/dwarves/mantisbt/view.php?id=3259#c34833 [^]
Tags0.42.06, annoying, Fortress Mode, visitors
Attached Files

- Relationships
duplicate of 0009650resolvedToady One Visitors begin attacking citizens and long-term residents when a siege starts 

-  Notes
(0034926)
entropai (reporter)
2016-03-26 18:26

Similar issue:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9650 [^]
(0034933)
entropai (reporter)
2016-03-28 11:55

Save file for testing can be found here:

http://dffd.bay12games.com/file.php?id=11893 [^]

F3 short cut to level 105 with prisoners (3 elves and 2 beakdogs). Pen/pasture them anywhere where military can dispose them and watch the murdering start in instant couple levels up in library and tavern. Behavior also starts whenever siegers arrive (got twice in following winter). I suspect the behavior has something to do with the fact i have mercenaries assigned to squads.
(0035073)
Knight Otu (manager)
2016-05-03 03:55

Resolving this in favor of 0009650.

- Issue History
Date Modified Username Field Change
2016-03-26 18:17 entropai New Issue
2016-03-26 18:21 entropai Tag Attached: 0.42.06
2016-03-26 18:21 entropai Tag Attached: annoying
2016-03-26 18:21 entropai Tag Attached: Fortress Mode
2016-03-26 18:21 entropai Tag Attached: visitors
2016-03-26 18:22 entropai Issue Monitored: entropai
2016-03-26 18:26 entropai Note Added: 0034926
2016-03-28 11:55 entropai Note Added: 0034933
2016-05-03 03:55 Knight Otu Note Added: 0035073
2016-05-03 03:55 Knight Otu Relationship added duplicate of 0009650
2016-05-03 03:55 Knight Otu Status new => resolved
2016-05-03 03:55 Knight Otu Resolution open => duplicate
2016-05-03 03:55 Knight Otu Assigned To => Knight Otu


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker